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@raisjn, this is what got me to look at touch events again (from rmkit-dev/rmkit#74). I had a TODO in the mouse.down event to ignore multitouch.
I'm curious if you think gestures would be a better way to get at what I'm doing here, or if this extra layer on top of mouse events is its own thing. I'm not sure if this is something that would belong in rmkit -- it would be a fair amount of extra processing on top of every mouse event, so probably not something to support by default. But maybe there's something useful here. I'm not thrilled with the way GameScene has to keep the pointer to MouseManager -- it seems like it would be better to have the Widget be responsible, but that would mean reaching to rmkit internals 🤷
I'm looking to support a couple things: