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d3drm: Fix components of palette when loading texture from 8-bit BMP …
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…file.
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whydoubt authored and julliard committed Jul 25, 2022
1 parent b32acac commit 3c914dc
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Showing 2 changed files with 8 additions and 5 deletions.
9 changes: 5 additions & 4 deletions dlls/d3drm/tests/d3drm.c
Original file line number Diff line number Diff line change
Expand Up @@ -6189,9 +6189,9 @@ static char *create_bitmap(unsigned int w, unsigned int h, BOOL palettized)
{
for (i = 0; i < 256; ++i)
{
info->bmiColors[i].rgbBlue = i;
info->bmiColors[i].rgbGreen = i;
info->bmiColors[i].rgbRed = i;
info->bmiColors[i].rgbBlue = i % MOD_B;
info->bmiColors[i].rgbGreen = i % MOD_G;
info->bmiColors[i].rgbRed = i % MOD_R;
}
}
ret = WriteFile(file, info, size, &written, NULL);
Expand Down Expand Up @@ -6317,7 +6317,8 @@ static void test_bitmap_data(unsigned int test_idx, const D3DRMIMAGE *img,
ok(img->palette_size == 256, "Test %u: Got unexpected palette size %u.\n", test_idx, img->palette_size);
for (i = 0; i < 256; ++i)
{
ok(img->palette[i].red == i && img->palette[i].green == i && img->palette[i].blue == i,
ok(img->palette[i].red == i % MOD_R
&& img->palette[i].green == i % MOD_G && img->palette[i].blue == i % MOD_B,
"Test %u: Got unexpected palette entry (%u) color 0x%02x%02x%02x.\n",
test_idx, i, img->palette[i].red, img->palette[i].green, img->palette[i].blue);
ok(img->palette[i].flags == D3DRMPALETTE_READONLY,
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4 changes: 3 additions & 1 deletion dlls/d3drm/texture.c
Original file line number Diff line number Diff line change
Expand Up @@ -219,9 +219,11 @@ static HRESULT d3drm_image_load_8(D3DRMIMAGE *image, const RGBQUAD *palette,
return D3DRMERR_BADALLOC;
}

memcpy(image->palette, palette, 256 * sizeof(*image->palette));
for (i = 0; i < 256; ++i)
{
image->palette[i].red = palette[i].rgbRed;
image->palette[i].green = palette[i].rgbGreen;
image->palette[i].blue = palette[i].rgbBlue;
image->palette[i].flags = D3DRMPALETTE_READONLY;
}

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