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Made a mistake and content management built with stage submodule. #498

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merged 20 commits into from
Jul 30, 2023

Commits on Jul 1, 2023

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Commits on Jul 2, 2023

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  2. updated readme

    JaceDaDorito committed Jul 2, 2023
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Commits on Jul 4, 2023

  1. debugging some things

    custom stages dont register properly
    JaceDaDorito committed Jul 4, 2023
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Commits on Jul 10, 2023

  1. Bug tested the Stage Registration class

    -Fixed ability to register variants,  it balances the weights properly now.
    -Added public debug print methods that print the stages
    -Renamed RegisterSceneDef to RegisterSceneDefToLoop as I will be adding different Registrations for hidden realm alts (like Void Fields)
    JaceDaDorito committed Jul 10, 2023
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Commits on Jul 11, 2023

  1. Addressable Scripts

    I haven't tested these yet. I also added a Log script to decide whether to log with unity debugger or with the Logger. Let me know if you want me to move this script somewhere else. There is also a util function I grabbed from MSU "DestroyImmediateSafe". I'm putting this in the AddressableInjector script for now but let me know if there is a better place to put this instead.
    JaceDaDorito committed Jul 11, 2023
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Commits on Jul 12, 2023

  1. Pushing what I have. Theres some issues with the addressable scripts.

    To explain. I had to switch all the ``#if UNITY_EDITOR`` clauses to be if(Application.isEditor) because obviously the former would not work after compilation. After switching though the scripts do not work and I am not sure why.
    JaceDaDorito committed Jul 12, 2023
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Commits on Jul 25, 2023

  1. Removed Addressable Scripts

    Moved all scripts to a separate dependency because it will be easier to maintain. Said dependency is here ``https://github.com/JaceDaDorito/jace-locationsofprecipitation``
    JaceDaDorito committed Jul 25, 2023
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Commits on Jul 28, 2023

  1. Added blacklister

    The purpose of this feature is to be able to remove stages from the scene collection and rebalance the weights properly. An example is if I removed golemplains2 and replaced it with wafflehouse. The weights will still be 0.5 each.
    
    I also added debug logs stating if the SceneCatalog was initialized yet, making sure the person debugging knows if the printed stages and weights are accurate.
    JaceDaDorito committed Jul 28, 2023
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Commits on Jul 29, 2023

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Commits on Jul 30, 2023

  1. made a mistake and content management built with R2API

    Would suggest someone to pull this and see if i did it wrong or not. Not familiar with this just yet because i normally work with tk
    JaceDaDorito committed Jul 30, 2023
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  3. bumped version

    JaceDaDorito committed Jul 30, 2023
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