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Component: <KeyboardInput /> #509

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@bryphe bryphe commented Jun 7, 2019

One thing that feels unnecessarily awkward today is to be able to just retrieve any keyboard input as a key event, from within a Revery app. This is important for games.

The <Calculator /> example actually has a component that handles this in a brute force way - it grabs focus on mount, and then listens for blur events, and steals the focus back. This helps in the case where a mouse click would 'blur'. This change brings this component to our API.

I believe there may also be a bug with our mouse-blur handling, where it blurs too aggressively - that might be worth looking at as a separate issue.

Open Issues:

  • What should we do in the case of multiple <KeyboardInput /> components? They'll ping-pong focus back and forth.

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