[Prototype] Intermediate Representation for Scene #421
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This is some prototyping for #411 to support a threaded renderer, and ability to support running part of Revery apps in a worker thread in JS.
Instead of
Node
's making direct calls against OpenGL in theirdraw
methods - they'd return a set of instructions (an intermediate representation) - an immutable scene tree - that is serializable across native threads / JS workers.This allows us to run take that immutable scene tree, and hand it off to a renderer thread to do the actual work of making the OpenGL calls (or in the future - Skia calls 😉 )