Improved: Lazy-init TextureHandler in ChannelInfo.get_channel() - #1954
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Improved: Lazy-init TextureHandler in ChannelInfo.get_channel()#1954oliv3r wants to merge 1 commit into
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What would be the purpose of this? |
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I ran into test pipeline crashes because of this. Not 100% it is actually still relevant with some refactoring I did; but i'm getting close to push some clean stuff again; so we can re-evaluate there. |
Channel.__init__ calls TextureHandler.instance().get_texture_uri() immediately, so any caller of get_channel() would crash if TextureHandler had not been explicitly set up beforehand. Initializing it lazily inside get_channel() means callers no longer need to know about or manage TextureHandler themselves. Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> Signed-off-by: Olliver Schinagl <oliver@schinagl.nl>
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This PR is stale because it has been open 60 days with no activity. Remove stale label or comment on it to reset. |
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Channel.init calls TextureHandler.instance().get_texture_uri() immediately, so any caller of get_channel() would crash if TextureHandler had not been explicitly set up beforehand.
Initializing it lazily inside get_channel() means callers no longer need to know about or manage TextureHandler themselves.