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merged sa1 fixes and spc7110 decryption from libretro/snes9x_2005 #3
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Commits on Dec 30, 2013
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SAL: Modify SAL_RGB to return pixels in RGB 565 format, to fit with t…
…he request for RGB 565 to the Snes9x core.
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Commits on Dec 31, 2013
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Merge branch 'audio-sync' into catsfc-import
Conflicts: menu/main.cpp
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Add support for Settings.SoundSync, generating a few samples at a tim…
…e from the SNES.
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menu.cpp: Use the Auto Save SRAM setting again.
In some games, such as Kirby Super Star, having this setting enabled can cause severe slowdown, because they use SRAM to store level data.
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Commits on Jan 1, 2014
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scaler.cpp, scaler.h: Add, from <https://github.com/dmitrysmagin/snes9x4d-rzx50>. main.cpp: Handle the full-screen user preference. menu.cpp: Re-enable the full-screen user preference. manual-en.txt: Document.
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main.cpp: Prevent graphical corruption in-game after rendering a load…
…/save/delete state menu.
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Commits on Jan 2, 2014
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main.cpp, menu.cpp: Correctly reimplement saved states while allowing…
… for the emulator to back out of loading a saved state to preview it. Some SAL changes are required to hold the per-platform temporary directory to hold the state required to back out of the load.
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Incorporate a new background and selection bar courtesy of hi-ban. Th…
…e background is a recreation of a SNES game box. menu.cpp: Load and display the background. Raise the menu text by 36 pixels. Raise the saved state and ROM selection menus to fit. Remove the "selection bar" behind the ROM path and change its color not to be white.
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Incorporate a new background and selection bar courtesy of hi-ban. Th…
…e background is a recreation of a SNES game box. menu.cpp: Load and display the background. Raise the menu text by 36 pixels. Raise the saved state and ROM selection menus to fit. Remove the "selection bar" behind the ROM path and change its color not to be white.
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menu.cpp: Right-align the setting values in the main menu to fit insi…
…de the grey rectangle.
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Merge branch 'master' of https://github.com/Nebuleon/PocketSNES
Conflicts: menu/menu.cpp
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Merge pull request retrofw#1 from JohnnyonFlame/master
Implement alpha-blended selection bar
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Makefile: Restore optimisations. This somehow fixes Star Fox, and I h…
…ave no idea why. Serendipity!
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Added support for PNG ROM previews.
Previews are in PNG format, must be in PNG format and must be named "rom filename + extension".png
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Merge pull request retrofw#2 from JohnnyonFlame/master
Fixed black-dot issue
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menu.cpp: Correctly check that the newly-selected ROM is different fr…
…om the previous one to load its PNG preview. Accept previews without the extension of the file containing the ROM (.sfc, .smc, .zip), so NAME.png instead of NAME.smc.png.
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menu.cpp: Fix a memory corruption bug causing Yoshi's Cookie/US to ha…
…ng indefinitely at "Previewing..." when looking at one of its saved states.
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Commits on Jan 3, 2014
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menu.cpp: Drop the code that deletes ROMs after pressing Select, beca…
…use it's commented out anyway.
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menu.cpp: Make the previews 262x186 pixels again, dimmed so as to lea…
…ve the white text readable.
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Commits on Jan 5, 2014
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menu.cpp: Return to the user profile directory if the default ROM dir…
…ectory is inaccessible. SAL: Add a function that returns the user profile directory.
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Commits on Jan 7, 2014
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Draw entire frames when returning from the menu, so as to avoid flash…
…ing the menu's image when using triple-buffering.
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menu.cpp: Do not send the press of the exit button to the game when e…
…xiting the menu.
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Commits on Jan 9, 2014
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scaler.cpp: Add a faster approximately-bilinear scaler jointly coded …
…by hi-ban and Nebuleon, licensed under the LGPL.
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Made optional to switch between scalers in menu.
Centered 320x238 scaler in screen. Improved detail of the bilinearish scaler.
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Merge pull request Nebuleon#5 from hi-ban/master
Add an option to switch between the fast scaler and the approximately bilinear scaler. Center the 320x238 scaler on-screen. Improve the crispness of detail on scanlines Nebuleon#8 and #10 of 16-scanline blocks in the approximately bilinear scaler.
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Commits on Jan 11, 2014
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main.cpp: Do not synchronise the entire filesystem after a forced sav…
…e, which freezes the emulator until all writes are complete.
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Commits on Jan 14, 2014
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Commits on Jan 17, 2014
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Commits on Jan 26, 2014
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fixed some compilation warning/errors related to converting pointers …
…to int (now intptr_t), conversions from string literals to char* and wrong type specifiers in *printf functions, added a Makefile.osx_lib to compile under OSX
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fixed some compilation warning/errors related to converting pointers …
…to int (now intptr_t), conversions from string literals to char* and wrong type specifiers in *printf functions, added a Makefile.osx_lib to compile under OSX
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Merge pull request Nebuleon#6 from JacopoSantoni/master
Fixed some GCC warnings and errors
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Commits on Jan 27, 2014
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Added rom browser saving the last selected rom.
Each time a ROM is run, that position of the romlist is saved in a file. When the ROM browser is launched, it loads the last rom position. If a new default directory is saved, the rom position file is deleted.
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Merge pull request Nebuleon#7 from hi-ban/master
Added rom browser saving the last selected rom.
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Merge pull request Nebuleon#8 from JacopoSantoni/master
Fix libpng bug introduced by my previous pull request + misc fixes
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Commits on Jan 29, 2014
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menu.cpp: Actually load per-game settings when loading a ROM.
Note: This commit does require the user to save settings to global or per-game configuration before switching ROMs. This is a small price to pay to have working per-game settings.
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main.cpp: Fix a bug whereby some games would not boot until the secon…
…d time they were selected, or they were selected after another ROM, or they were reset. Fixes Kirby's Dream Land 3, Super Punch-Out!! and perhaps other games.
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Commits on Jan 31, 2014
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Added correct centering screen and appropiate...
...fullscreen scalers for games which output at 256x239.
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Merge pull request Nebuleon#9 from hi-ban/master
Added correct centering screen and appropriate fullscreen scalers for games which output at 256x239.
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Commits on Feb 1, 2014
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Backport "Display "Previewing failed" and "Loading failed" if a saved…
… state cannot be loaded due to not being supported by Snes9x 1.53, or being corrupt, incomplete or unreadable.". Based on commit d955678.
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Commits on Mar 23, 2014
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menu.cpp: Set the default to automatically save SRAM after modificati…
…ons. This is made possible by the fact that filesystem writes are not sync()ed anymore.
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Commits on Mar 24, 2014
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Commits on Mar 28, 2014
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Frontend: Show the preview of a game correctly after exiting and re-e…
…ntering the ROM selector.
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Commits on Apr 4, 2014
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Frontend: Prevent a bug whereby all notes were cancelled if stereo wa…
…s enabled. The bug was due to the last value of the Stereo option not being preserved before re-entering the menu. Thus, the audio was reinitialised anew both in SDL and the Snes9x core, erasing all notes and echoes, when the menu was exited.
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tile.cpp: Do not check whether a block of 4 pixels contains an opaque…
… one. This is counter-intuitive, but in tiles that are not fully transparent, it is more likely that a pixel is opaque. The change in this commit also eliminates one immediately-needed memory load per 4 pixels.
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Remove the HeadMask and TailMask global variables.
Computing the necessary values in TILE_CLIP_PREAMBLE cuts down on the cycles needed versus a load from memory that is unlikely to be cached at the time of every access.
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fxemu.cpp: Do not use GSU.pfRpix and GSU.pfPlot to pass SuperFX plott…
…er functions around. Based on libretro/snes9x2010@e9c304a by TwinAphex51224; some additional code modifications are removed.
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Commits on Apr 17, 2014
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Super FX: Remove massive amounts of indirection starting in FxEmulate.
* FxEmulate now uses fx_run directly. * Pointers to function pointers that were formerly selected according to whether Super FX breakpoints are enabled are replaced with references to the actual array. This allows the linker to insert constant addresses. * Super FX breakpoints are now unsupported.
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Super FX: Use a local variable to hold the number of instructions lef…
…t to execute. The uses of global variables 'GSU.vCounter' and 'GSU.vInstCount' are deleted with this commit. Local variables can be kept in registers and, in that case, there are no stores to memory before each opcode function is executed.
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Commits on Apr 26, 2014
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Commits on May 6, 2014
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Import "+support for SDD1 Emu added (GraphicPack not needed anymore!!)".
This commit is based on dmitrysmagin/snes9x4d-rzx50@c1b5ea1 but includes only the code relevant to S-DD1 decompression chip emulation.
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Commits on May 22, 2014
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GCW Zero: Release the previous commit as Snes9x version 1.43+SDD1.
Also fix a bug causing "Ported to OpenDingux by pcercuei" not to appear in the credits.
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Commits on May 24, 2014
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Frontend: Allow entering the menu with Start+Select and the Home key.
On the GCW Zero, the Home key is input by quickly pressing and releasing the Power slider upwards.
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Commits on Jun 3, 2014
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Frontend: Remove the ability to set and use the Transparency option.
Unsetting the Transparency option prevents most SNES games from rendering anything ever. The option file format does not change, but the word for this option is now disused and the Transparency option is always enabled.
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Commits on Jun 6, 2014
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Frontend: Menu input overhaul.
* Require Menu Select and Menu Cancel to be released before exiting most menus. * Prioritise Menu Select and Menu Cancel over the rest so that a direction does not apply if one of those is held. This is a giant hack. It reorganises lots of code and copy-pastes the fix multiple times.
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Commits on Jul 16, 2014
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Commits on Jul 20, 2014
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Fix drawing routines to properly use the pitch of a line on the screen.
* SAL_SCREEN_ROTATED is removed. * SAL_SCREEN_X_STRIDE_* and SAL_SCREEN_Y_STRIDE_* are removed. * The pitch of a surface is gotten using sal_VideoGetPitch() instead of being a #define.
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Commits on Aug 7, 2014
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* The timing spin-loop using sal_TimerRead() in main.cpp:Run is now a sleeping loop in main.cpp:S9xSyncSpeed, reducing CPU usage (increasing battery life) and more closely matching the refresh rate of the LCD for 60 Hz games. * The audio is kept active but muted if Sound is set to OFF, because otherwise the emulation would not advance due to the above. * The audio is not muted via S9xSetSoundMute anymore, because that is automatically undone if SNES Global Mute is enabled, then disabled. Minor changes: * 3 frames worth of audio are buffered instead of 2. Frames are now skipped if the number of frames worth of buffered audio falls below 2, except if using manual frameskip. * Volatile variables are read less often in sal_sound.c. This commit also fixes the following issues: * The timing is off from a real SNES by 3%~5%. * Sound may overrun multiple times per second, leading to a data race that causes SNES notes to lengthen, to shorten or to be deleted.
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Commits on Aug 21, 2014
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Fix a bug whereby hardware-scaled PAL games could crash (GCW Zero)
If the video mode is set to 256x224 during game initialisation and the SNES game sets the 239 height bit, formerly the video mode was not changed to follow. However, 15 extra lines would be copied to the screen, corrupting nearby memory. A function called sal_VideoSetPAL was added to change the height during gameplay.
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This commit deletes upscale_*x240_to_*x240 functions.
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Commits on Aug 24, 2014
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Revert "Disable dynamic height resolution. Now only 256x224 exists."
This reverts commit 0b8a1ae.
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Fix an oversight regarding PAL in commit aa75de9
As reported by hi-ban, the first frame following a reset or the loading of a saved state modifies Memory.FillRAM outside of Run(int), in a way that was not properly accounted for after sal_VideoEnterGame. This fixes hardware-scaled 256x239 images crashing the emulator after resets that cause the video mode to start out as 256x224. Now the LastPAL variable is updated after the video mode is first requested after exiting the menu.
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Commits on Jul 21, 2018
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Commits on Jul 23, 2018
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Commits on Aug 28, 2018
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Switch to using c4's retroarch/dumbsnes emulation rather than c4's mo…
…re accurate but slower emulation
gameblabla committedAug 28, 2018 Configuration menu - View commit details
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Merge pull request retrofw#1 from gameblabla/master
Faster C4 emulation (but is more inaccurate)
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Merge pull request retrofw#2 from pingflood/revert-1-master
Revert "Faster C4 emulation (but is more inaccurate)" as it breaks Megaman X2 and X3.
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