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This method should be called CreateRasterizerState1, not CreateRasterizerState, as in d3d11_1.h.
CreateRasterizerState1
CreateRasterizerState
d3d11_1.h
It appears that the same issue exists for the ID3D11Device1::CreateBlendState1 method.
ID3D11Device1::CreateBlendState1
This is especially bad because it shadows the methods from ID3D11Device.
ID3D11Device