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It would be nice if you could mask/inpaint with your dreambooths.
while stable diffusion 1.5 / 2.x has moved to having specialized models/weights for inpainting, as @andreasjansson says:
yes, since SD 1.5 inpainting has been separate models, trained by extending the u-net with another two channels (mask and masked image). the legacy inpainting pipeline is still better than nothing, and that should work on dreambooth models too
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