Skip to content

Commit

Permalink
Merge pull request godotengine#102177 from clayjohn/hdr2d-restart
Browse files Browse the repository at this point in the history
Fully enable HDR2D when the setting is changed
  • Loading branch information
Repiteo committed Jan 30, 2025
2 parents 7902b6f + d774f69 commit 7bf2b45
Show file tree
Hide file tree
Showing 2 changed files with 2 additions and 1 deletion.
1 change: 1 addition & 0 deletions editor/editor_node.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -467,6 +467,7 @@ void EditorNode::_update_from_settings() {

bool use_hdr_2d = GLOBAL_GET("rendering/viewport/hdr_2d");
scene_root->set_use_hdr_2d(use_hdr_2d);
get_viewport()->set_use_hdr_2d(use_hdr_2d);

float mesh_lod_threshold = GLOBAL_GET("rendering/mesh_lod/lod_change/threshold_pixels");
scene_root->set_mesh_lod_threshold(mesh_lod_threshold);
Expand Down
2 changes: 1 addition & 1 deletion scene/main/scene_tree.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1892,7 +1892,7 @@ SceneTree::SceneTree() {
const bool transparent_background = GLOBAL_DEF("rendering/viewport/transparent_background", false);
root->set_transparent_background(transparent_background);

const bool use_hdr_2d = GLOBAL_DEF_RST_BASIC("rendering/viewport/hdr_2d", false);
const bool use_hdr_2d = GLOBAL_DEF_BASIC("rendering/viewport/hdr_2d", false);
root->set_use_hdr_2d(use_hdr_2d);

const int ssaa_mode = GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)"), 0);
Expand Down

0 comments on commit 7bf2b45

Please sign in to comment.