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data2audio

Takes a folder of any type of file(s) and converts all files to audio (often called “databending”). You can specify input/output paths, minimum file size, and the sample format at the input (i.e., treat incoming files as 8-bit unsigned, 16-bit integer, etc.)

Filters out sub-audible frequencies and normalizes amplitudes before writing to .WAV at the output.

Usage

This project uses Rust's cargo package manager. After installing Rust, you can run the command cargo run from the code folder.

The code will default to expecting your input file(s) and/or folder(s) to be in the input subfolder, and will write .WAV files to the output sub-folder. Here are the commands to change the default options:

  • -h, --help show this help message and exit
  • -i, --input subfolder in which to look for files to import (string)
  • -o, --output subfolder in which to write .WAV files (string)
  • -m, --min minimum file size to convert (in bytes) — small files (< 1MB) are often less useful (int)
  • -f, --format sample format in which to read the files (string: options are 'uint8', 'int16', 'int24', 'int32', and 'vox', with more to come)

Usage Examples

  • Note the extra two dashes (--) between cargo run and the command-line options. This sends your options to the running program, rather than to cargo.

  • Only accept files 1MB or larger; read as unsigned 8-bit integer values

cargo run -- -m 1000000 -f 'uint8'
  • Read files from the data subfolder and output them to the code folder, rather than a subfolder
cargo run -- -i "data" -o "."

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Convert a folder of any kinds of files to audio (often called “databending”)

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