Table Serialization Library for Pure Luau/Lua 5.1+
LuaEncode is a simple library for serialization of Lua tables and data structures. This natively supports both Luau (Vanilla or Roblox's implementation), and Lua 5.1+
- Serialization and output of basic types
number
,string
,table
,boolean
, andnil
for key/values - Pretty-printing and custom indentation config
- Compatible with custom Roblox DataTypes (e.g.
Instance
,UDim2
,Vector3
,DateTime
, etc..) - See Custom Roblox DataType Coverage for more info - Built with complete, secure iteration and value reading in mind
- Cycle detection and stack limit
- Raw key/value input with
FunctionsReturnRaw
-
If you're familiar with Rojo and Wally, you can either clone the repository and build the model yourself, or import the package in your
wally.toml
as a dependency:LuaEncode = "regginator/luaencode@1.3.1"
-
You can also grab the LuaEncode module from the Roblox Marketplace directly: https://roblox.com/library/1279112186
local LuaEncode = require("path/to/LuaEncode")
local Table = {
foo = "bar",
baz = {
1,
2,
3,
[5] = 5,
},
qux = function()
return "\"hi!\""
end,
}
local Encoded = LuaEncode(Table, {
Prettify = true, -- false by default (when this is true, IndentCount is also 4!)
FunctionsReturnRaw = true, -- false by default
})
print(Encoded)
Output
{
qux = "hi!",
baz = {
1,
2,
3,
[5] = 5
},
foo = "bar"
}
LuaEncode(inputTable: {[any]: any}, options: {[string]: any}): string
Argument | Type | Description |
---|---|---|
Prettify | <boolean?:false> |
Whether or not the output should use pretty printing |
IndentCount | <number?:0> |
The amount of "spaces" that should be indented per entry (Note: If Prettify is set to true and this is unspecified, it'll be set to 4 automatically) |
OutputWarnings | <boolean?:true> |
If "warnings" should be placed to the output (as comments); it's recommended to keep this enabled, however it can be disabled at ease |
StackLimit | <number?:500> |
The limit to the stack level before recursive encoding cuts off, and stops execution. This is used to prevent stack overflow errors and such. You could use math.huge here if you really wanted |
FunctionsReturnRaw | <boolean?:false> |
If functions in said table return back a "raw" value to place in the output as the key/value |
UseInstancePaths | <boolean?:true> |
If Instance reference objects should return their Lua-accessable path for encoding. If the instance is parented under nil or isn't under game /workspace , it'll always fall back to Instance.new(ClassName) as before |
SerializeMathHuge | <boolean?:true> |
If numbers calculated as "infinite" (or negative-inf) numbers should be serialized with "math.huge". (uses the math import, as opposed to just a direct data type) If false, "1/0 " or "-1/0 " will be serialized, which is supported on all target versions |
(See AllRobloxTypes.server.lua for example input and (the current expected) output of ALL Roblox DataTypes.)
β Implemented | β Partially Implemented | β Unimplemented | β Never
DataType | Serialized As | Implemented |
---|---|---|
Axes | Axes.new() |
β |
BrickColor | BrickColor.new() |
β |
CFrame | CFrame.new() |
β |
CatalogSearchParams | CatalogSearchParams.new() |
β |
Color3 | Color3.new() |
β |
ColorSequence | ColorSequence.new(<ColorSequenceKeypoints>) |
β |
ColorSequenceKeypoint | ColorSequenceKeypoint.new() |
β |
DateTime | DateTime.fromUnixTimestamp() |
β |
DockWidgetPluginGuiInfo | DockWidgetPluginGuiInfo.new() |
β |
Enum | Enum.<EnumType> |
β |
EnumItem | Enum.<EnumType>.<EnumItem> |
β |
Enums | Enum |
β |
Faces | Faces.new() |
β |
FloatCurveKey | FloatCurveKey.new() |
β |
Font | Font.new() |
β |
Instance | Instance.new() |
β |
NumberRange | NumberRange.new() |
β |
NumberSequence | NumberSequence.new(<NumberSequenceKeypoints>) |
β |
NumberSequenceKeypoint | NumberSequenceKeypoint.new() |
β |
OverlapParams | OverlapParams.new() |
β |
PathWaypoint | PathWaypoint.new() |
β |
PhysicalProperties | PhysicalProperties.new() |
β |
RBXScriptConnection | N/A |
β |
RBXScriptSignal | N/A |
β |
Random | Random.new() |
β |
Ray | Ray.new() |
β |
RaycastParams | RaycastParams.new() |
β |
RaycastResult | N/A |
β |
Rect | Rect.new() |
β |
Region3 | Region3.new() |
β |
Region3int16 | Region3int16.new() |
β |
TweenInfo | TweenInfo.new() |
β |
RotationCurveKey | RotationCurveKey.new() |
β |
UDim | UDim.new() |
β |
UDim2 | UDim2.new() |
β |
Vector2 | Vector2.new() |
β |
Vector2int16 | Vector2int16.new() |
β |
Vector3 | Vector3.new() |
β |
Vector3int16 | Vector3int16.new() |
β |
(Official Roblox DataType documentation here)
See file: LICENSE
MIT License
Copyright (c) 2022-2023 Reggie <reggie@latte.to>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
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copies of the Software, and to permit persons to whom the Software is
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SOFTWARE.