An experimental game with the Love2D game framework. My aim is to create a procedural open world game with a item collection/mining, crafting and basic building system system.
Numbers in inventory(Needs polish)Classes for items/blocksMovement/scrolling should be smoothSprite animationsSprite flipping/facingWalking animation images- Crafting system
- Split up main.lua into modules
- Multi tile objects
- Inventory management
- Multiple taps to break blocks, make block shake when being broken
- Craftable rafts (walk on/off like it was a tile?)
- World generation with water, trees, rocks
- Chests/crates
- NPCs; friendly (cows, pigs, chickens, etc.) and hostile (bears etc.)
- Farming
- Inventory system:
- Slot or weight/space based?
- List of items, items have weight
- Can upgrade with backpack to hold more items
- Different tabs for categories (building, food, etc)