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Love2D Exploration Game

An experimental game with the Love2D game framework. My aim is to create a procedural open world game with a item collection/mining, crafting and basic building system system.

Screenshot

To-do

  • Numbers in inventory (Needs polish)
  • Classes for items/blocks
  • Movement/scrolling should be smooth
  • Sprite animations
  • Sprite flipping/facing
  • Walking animation images
  • Crafting system
  • Split up main.lua into modules
  • Multi tile objects
  • Inventory management

Ideas

  • Multiple taps to break blocks, make block shake when being broken
  • Craftable rafts (walk on/off like it was a tile?)
  • World generation with water, trees, rocks
  • Chests/crates
  • NPCs; friendly (cows, pigs, chickens, etc.) and hostile (bears etc.)
  • Farming
  • Inventory system:
    • Slot or weight/space based?
    • List of items, items have weight
    • Can upgrade with backpack to hold more items
    • Different tabs for categories (building, food, etc)

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