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Implemented real-life jeopardy game, using built-in socket libraries in JAVA to interconnect different computers on the same synchronous WIFI network. Designed and implemented a robust Java graphical user interface (GUI) that enabled seamless communication between hosts and players via socket connections, facilitating real-time gameplay on a server

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redwanulhaque/Multithreaded-Jeopardy-Game

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Implemented real-life jeopardy game, using built-in socket libraries in JAVA to interconnect different computers on the same synchronous WIFI network. Designed and implemented a robust Java graphical user interface (GUI) that enabled seamless communication between hosts and players via socket connections, facilitating real-time gameplay on a server

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