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Exposed path properties save UID if referencing a resource #295

Exposed path properties save UID if referencing a resource

Exposed path properties save UID if referencing a resource #295

Triggered via push October 7, 2024 09:15
Status Failure
Total duration 47m 15s
Artifacts 11

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
1m 7s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
10m 24s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
🪲 Godot CPP / Build and test Godot CPP
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Annotations

6 errors and 3 warnings
🐧 Linux / Editor w/ Mono (target=editor): editor/editor_properties.cpp#L465
declaration of 'path' shadows a member of 'EditorPropertyPath' [-Werror=shadow]
🐧 Linux / Editor w/ Mono (target=editor)
Process completed with exit code 2.
🏁 Windows / Editor (target=editor, tests=yes): editor/editor_properties.cpp#L465
the following warning is treated as an error
🏁 Windows / Editor (target=editor, tests=yes)
Process completed with exit code 2.
🏁 Windows / Editor (target=editor, tests=yes): editor/editor_properties.cpp#L465
declaration of 'path' hides class member
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.

Artifacts

Produced during runtime
Name Size
android-editor
229 MB
android-template-arm32
69.5 MB
android-template-arm64
63.7 MB
ios-template
39.4 MB
linux-template-minimal
16.7 MB
linux-template-mono
30.8 MB
macos-editor
103 MB
macos-template
46.6 MB
web-nothreads-template
15.2 MB
web-template
15.2 MB
windows-template
31.1 MB