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Right now, this project's portals use a plane as their mesh and a post-process material to compensate for the player camera's near clip plane, but going through them still doesn't look completely seamless because the post process material looks darker. For my project, I created a box with inverted normals and only 5 faces. When the player isn't near the portal, the mesh's scale is set to 0.1, 1, 1 so it looks like a normal plane and there are no seams. When the player is going through the portal, it stretches back to its original size so there is no clipping.
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