Open
Description
// 1.
gpu_frontface(rce, GPUWindingCounterClockwise);
gpu_cullmode(rce, GPUCullModeBack);
gpu_renderstate(rce, renderState);
gpu_depthstencil(rce, depthStencilState);
// 2.
GPUFrontFace(rce, GPUWindingCounterClockwise);
GPUCullMode(rce, GPUCullModeBack);
GPURenderState(rce, renderState);
GPUDepthStencil(rce, depthStencilState);
// 3.
gpuFrontFace(rce, GPUWindingCounterClockwise);
gpuCullMode(rce, GPUCullModeBack);
gpuRenderState(rce, renderState);
gpuDepthStencil(rce, depthStencilState);
// 4.
gpu_set_frontface(rce, GPUWindingCounterClockwise);
gpu_set_cullmode(rce, GPUCullModeBack);
gpu_set_renderstate(rce, renderState);
gpu_set_depthstencil(rce, depthStencilState);
// 5.
GPUSetFrontFace(rce, GPUWindingCounterClockwise);
GPUSetCullMode(rce, GPUCullModeBack);
GPUSetRenderState(rce, renderState);
GPUSetDepthStencil(rce, depthStencilState);
// 6.
gpuSetFrontFace(rce, GPUWindingCounterClockwise);
gpuSetCullMode(rce, GPUCullModeBack);
gpuSetRenderState(rce, renderState);
gpuSetDepthStencil(rce, depthStencilState);
Which one?