#Coins/Contracts Incremental
#Author: RaPiDJazZ
#Update 0.1.5: (Tables, Tollbooths and... err... Terabytes?)
Added: Table so everything is sorted, data generation and data upgrade (OP, might be nerfed),
#To do:
#Long-ish term:
-Figure out better way to do achievements (Object classes?)
-Formalise a proper method of recognizing upgrades
-Actually have some css to make it look ok, instead of horrible
-Have some kind of prompt for achievements. Currently: No prompt.
-Saving
#Can be done soon-ish with current code:
-Figure out where the game gets boring
-Tollbooth contracts/second increase (scales with amount of tollbooths bought?)
#Original intended progression: (Not current progression)
-Only has spare change locator and welcome to incremental upgrade (buys them both)
-25 coins: Unlocks coins -> contracts
-Buy beginning of contracts -> Unlocks paid interns (building), free contracts (upgrade)
-10 spare change locator -> Makes spare change locator give 1 coin/second, 2 coins/click, unlocks coin flip stealer
-Free contracts -> Buying 1 paid intern
-2 Paid interns -> Unlocks professional slacker
-25 contracts -> Unlocks donation bucket
-50 spare change locator -> disables it completely
-21 donation bucket/coin flip stealer -> donation bucket is now cheaper than coin flip stealer (7500 coin mark)