Looking at the [rules](https://github.com/realm/SwiftLint/blob/master/Rules.md), specifically the (non-)triggering examples for `fallthrough`, it's not clear if: switch myInt { case 2: myResult += 1 fallthrough case 1: myResult += 1 default: return 0 } is a non-triggering case or not. (It shouldn't be. And I need to file a new issue if it is, unless issue [#2194](https://github.com/realm/SwiftLint/pull/2194) already covered it.)