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v1.1.0

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@rdev-cpp rdev-cpp released this 07 Dec 14:59
· 4 commits to main since this release
d2092d8

Added:

  • Lazy Loading: Removed the heavy CacheAllFunctions scan at startup. Exports are now resolved via GetProcAddress and cached only on demand (when requested). This drastically improves injection speed and reduces memory usage.

  • Thread Safety: Implemented std::shared_mutex (Read-Write Lock). The resolver is now fully thread-safe, allowing multiple threads to query addresses simultaneously without race conditions or game crashes.

  • True Header-Only: Modernized to C++17. Utilized inline static variables to fix linker errors (e.g., LNK2005/LNK1169 - multiple definition) when including the header in multiple source files.

  • Auto-Resolution: Refactored initialization. The resolver automatically acquires the GameAssembly.dll handle upon the first call, making manual initialization optional.

  • ⚠️Project must be compiled with C++17 standard (/std:c++17) or higher.