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Add Networking and GamerServices to Android and ported the Peer2Peer …
…sample too.
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Dominique Louis
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Dominique Louis
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Jul 15, 2011
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#region License | ||
/* | ||
Microsoft Public License (Ms-PL) | ||
MonoGame - Copyright © 2009 The MonoGame Team | ||
All rights reserved. | ||
This license governs use of the accompanying software. If you use the software, you accept this license. If you do not | ||
accept the license, do not use the software. | ||
1. Definitions | ||
The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning here as under | ||
U.S. copyright law. | ||
A "contribution" is the original software, or any additions or changes to the software. | ||
A "contributor" is any person that distributes its contribution under this license. | ||
"Licensed patents" are a contributor's patent claims that read directly on its contribution. | ||
2. Grant of Rights | ||
(A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations in section 3, | ||
each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution or any derivative works that you create. | ||
(B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in section 3, | ||
each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution in the software or derivative works of the contribution in the software. | ||
3. Conditions and Limitations | ||
(A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. | ||
(B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, | ||
your patent license from such contributor to the software ends automatically. | ||
(C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution | ||
notices that are present in the software. | ||
(D) If you distribute any portion of the software in source code form, you may do so only under this license by including | ||
a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or object | ||
code form, you may only do so under a license that complies with this license. | ||
(E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees | ||
or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the extent | ||
permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a particular | ||
purpose and non-infringement. | ||
*/ | ||
#endregion License | ||
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#region Using clause | ||
using System; | ||
using System.Collections; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Threading; | ||
using System.Runtime.Remoting.Messaging; | ||
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using Android.Views; | ||
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using Microsoft.Xna.Framework.Net; | ||
using Microsoft.Xna.Framework.Storage; | ||
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#endregion Using clause | ||
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namespace Microsoft.Xna.Framework.GamerServices | ||
{ | ||
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public static class Guide | ||
{ | ||
private static bool isScreenSaverEnabled; | ||
private static bool isTrialMode; | ||
private static bool isVisible; | ||
private static bool simulateTrialMode; | ||
private static bool isMessageBoxShowing = false; | ||
private static bool isKeyboardInputShowing = false; | ||
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delegate string ShowKeyboardInputDelegate( | ||
PlayerIndex player, | ||
string title, | ||
string description, | ||
string defaultText, | ||
bool usePasswordMode); | ||
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public static string ShowKeyboardInput( | ||
PlayerIndex player, | ||
string title, | ||
string description, | ||
string defaultText, | ||
bool usePasswordMode) | ||
{ | ||
string result = defaultText; | ||
if (!isKeyboardInputShowing) | ||
{ | ||
isKeyboardInputShowing = true; | ||
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} | ||
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isVisible = isKeyboardInputShowing; | ||
return result; | ||
} | ||
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public static IAsyncResult BeginShowKeyboardInput ( | ||
PlayerIndex player, | ||
string title, | ||
string description, | ||
string defaultText, | ||
AsyncCallback callback, | ||
Object state) | ||
{ | ||
return BeginShowKeyboardInput(player, title, description, defaultText, callback, state, false ); | ||
} | ||
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public static IAsyncResult BeginShowKeyboardInput ( | ||
PlayerIndex player, | ||
string title, | ||
string description, | ||
string defaultText, | ||
AsyncCallback callback, | ||
Object state, | ||
bool usePasswordMode) | ||
{ | ||
ShowKeyboardInputDelegate ski = ShowKeyboardInput; | ||
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return ski.BeginInvoke(player, title, description, defaultText, usePasswordMode, callback, ski); | ||
} | ||
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public static string EndShowKeyboardInput (IAsyncResult result) | ||
{ | ||
try | ||
{ | ||
ShowKeyboardInputDelegate ski = (ShowKeyboardInputDelegate)result.AsyncState; | ||
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return ski.EndInvoke(result); | ||
} | ||
finally | ||
{ | ||
isVisible = false; | ||
} | ||
} | ||
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delegate Nullable<int> ShowMessageBoxDelegate( string title, | ||
string text, | ||
IEnumerable<string> buttons, | ||
int focusButton, | ||
MessageBoxIcon icon); | ||
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public static Nullable<int> ShowMessageBox( string title, | ||
string text, | ||
IEnumerable<string> buttons, | ||
int focusButton, | ||
MessageBoxIcon icon) | ||
{ | ||
Nullable<int> result = null; | ||
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if ( !isMessageBoxShowing ) | ||
{ | ||
isMessageBoxShowing = true; | ||
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/*UIAlertView alert = new UIAlertView(); | ||
alert.Title = title; | ||
foreach( string btn in buttons ) | ||
{ | ||
alert.AddButton(btn); | ||
} | ||
alert.Message = text; | ||
alert.Dismissed += delegate(object sender, UIButtonEventArgs e) | ||
{ | ||
result = e.ButtonIndex; | ||
isMessageBoxShowing = false; | ||
}; | ||
alert.Clicked += delegate(object sender, UIButtonEventArgs e) | ||
{ | ||
result = e.ButtonIndex; | ||
isMessageBoxShowing = false; | ||
}; | ||
GetInvokeOnMainThredObj().InvokeOnMainThread(delegate { | ||
alert.Show(); | ||
});*/ | ||
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} | ||
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isVisible = isMessageBoxShowing; | ||
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return result; | ||
} | ||
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public static IAsyncResult BeginShowMessageBox( | ||
PlayerIndex player, | ||
string title, | ||
string text, | ||
IEnumerable<string> buttons, | ||
int focusButton, | ||
MessageBoxIcon icon, | ||
AsyncCallback callback, | ||
Object state | ||
) | ||
{ | ||
ShowMessageBoxDelegate smb = ShowMessageBox; | ||
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return smb.BeginInvoke(title, text, buttons, focusButton, icon, callback, smb); | ||
} | ||
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public static IAsyncResult BeginShowMessageBox ( | ||
string title, | ||
string text, | ||
IEnumerable<string> buttons, | ||
int focusButton, | ||
MessageBoxIcon icon, | ||
AsyncCallback callback, | ||
Object state | ||
) | ||
{ | ||
return BeginShowMessageBox(PlayerIndex.One, title, text, buttons, focusButton, icon, callback, state); | ||
} | ||
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public static Nullable<int> EndShowMessageBox (IAsyncResult result) | ||
{ | ||
try | ||
{ | ||
ShowMessageBoxDelegate smbd = (ShowMessageBoxDelegate)result.AsyncState; | ||
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return smbd.EndInvoke(result); | ||
} | ||
finally | ||
{ | ||
isVisible = false; | ||
} | ||
} | ||
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public static void ShowMarketplace (PlayerIndex player ) | ||
{ | ||
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} | ||
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public static void Show () | ||
{ | ||
ShowSignIn(1, false); | ||
} | ||
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public static void ShowSignIn (int paneCount, bool onlineOnly) | ||
{ | ||
if ( paneCount != 1 ) | ||
{ | ||
new ArgumentException("paneCount Can only be 1 on iPhone"); | ||
return; | ||
} | ||
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if (GamerServicesComponent.LocalNetworkGamer == null) | ||
{ | ||
GamerServicesComponent.LocalNetworkGamer = new LocalNetworkGamer(); | ||
} | ||
else | ||
{ | ||
GamerServicesComponent.LocalNetworkGamer.SignedInGamer.BeginAuthentication(null, null); | ||
} | ||
} | ||
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public static void ShowLeaderboard() | ||
{ | ||
if ( ( Gamer.SignedInGamers.Count > 0 ) && ( Gamer.SignedInGamers[0].IsSignedInToLive ) ) | ||
{ | ||
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} | ||
} | ||
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public static void ShowAchievements() | ||
{ | ||
if ( ( Gamer.SignedInGamers.Count > 0 ) && ( Gamer.SignedInGamers[0].IsSignedInToLive ) ) | ||
{ | ||
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} | ||
} | ||
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public static void ShowPeerPicker() | ||
{ | ||
if ( ( Gamer.SignedInGamers.Count > 0 ) && ( Gamer.SignedInGamers[0].IsSignedInToLive ) ) | ||
{ | ||
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} | ||
} | ||
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public static void ShowMatchMaker() | ||
{ | ||
if ( ( Gamer.SignedInGamers.Count > 0 ) && ( Gamer.SignedInGamers[0].IsSignedInToLive ) ) | ||
{ | ||
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} | ||
} | ||
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public static IAsyncResult BeginShowStorageDeviceSelector( AsyncCallback callback, object state ) | ||
{ | ||
return null; | ||
} | ||
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public static StorageDevice EndShowStorageDeviceSelector( IAsyncResult result ) | ||
{ | ||
return null; | ||
} | ||
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#region Properties | ||
public static bool IsScreenSaverEnabled | ||
{ | ||
get | ||
{ | ||
return isScreenSaverEnabled; | ||
} | ||
set | ||
{ | ||
isScreenSaverEnabled = value; | ||
} | ||
} | ||
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public static bool IsTrialMode | ||
{ | ||
get | ||
{ | ||
return isTrialMode; | ||
} | ||
set | ||
{ | ||
isTrialMode = value; | ||
} | ||
} | ||
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public static bool IsVisible | ||
{ | ||
get | ||
{ | ||
return isVisible; | ||
} | ||
set | ||
{ | ||
isVisible = value; | ||
} | ||
} | ||
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public static bool SimulateTrialMode | ||
{ | ||
get | ||
{ | ||
return simulateTrialMode; | ||
} | ||
set | ||
{ | ||
simulateTrialMode = value; | ||
} | ||
} | ||
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public static AndroidGameWindow Window | ||
{ | ||
get; | ||
set; | ||
} | ||
#endregion | ||
} | ||
} |
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