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Fix for clearing of forground framebuffer when un-setting RenderTargets.
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kjpou1 committed May 21, 2013
1 parent 406d17b commit 04a804e
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion MonoGame.Framework/Graphics/GraphicsDevice.cs
Original file line number Diff line number Diff line change
Expand Up @@ -1624,7 +1624,7 @@ internal void ApplyRenderTargets(RenderTargetBinding[] renderTargets)
_graphics.SetFrameBuffer(_graphics.Screen);
#endif

clearTarget = true;
//clearTarget = true;

Viewport = new Viewport(0, 0,
PresentationParameters.BackBufferWidth,
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