Skip to content

Wrongly autocasting float variable value #7

Open
@RayZopf

Description

@RayZopf

Definition of float variable allocating an integer value gets autocasted by LSLForge to integer.
Autocasting at this point is different to SL inworld.

float a = 3;
// when using a in an operation, it is treated as integer value by LSLForge
// using float a or float a = 3 _and_ another line a = 3 stops optimizing -
// keeping the float a =3; line so that Mono later autocasts the value to float (3.000000)

see
#1 (comment) and following
#1 (comment) is a possible way how to handle this

at least this behaviour needs to be stated (esp. as Mono/LSO inworld also do autocasting to integer)

Metadata

Metadata

Assignees

No one assigned

    Labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions