Open
Description
This issue is intended to get feedback for examples not working properly. Please, answer to this issue with the examples not working properly and the unexpected behaviour detected. Thanks!
Name | Runs | Fixed | Comments |
---|---|---|---|
core_loading_tread |
❌ | Example crashes, it requires multi-threading support on raylib compilation before linkage. The example uses POSIX pthreads.h library, not officially available on some compilers (MSVC). This example should probably be redesigned or removed or moved to raylib-extras repo (and using an external multiplatform library like thread.h ) |
|
core_window_letterbox |
✔️ | Canvas resizing issue | |
core_top_down_lights |
✔️ | Minor: F1 shortcut conflicts with browser |
|
textures_blend_modes |
✔️ | Quite poor example, requires a redesign | |
textures_draw_tiled |
✔️ | Canvas resizing issue | |
models_bone_socket |
✔️ | Minor: Slow rotation speed | |
models_point_rendering |
✔️ | Points not drawn, drawing triangles instead. OpenGL ES 2.0 does not support point-mode drawing | |
models_yaw_pitch_roll |
✔️ | OBJ issues with texture coordinates loading | |
models_skybox |
✔️ | ✔️ | Skybox not drawn |
shaders_raymarching |
✔️ | Canvas resizing issue | |
shaders_texture_tiling |
✔️ | Shader compilation issues. OpenGL ES 2.0 does not support texture-repeat wrap mode | |
shaders_julia_set |
✔️ | ✔️ | Shader compilation issues |
shaders_mesh_instancing |
✔️ | ✔️ | Shader loading: works locally, some server issue on shader loading (skipped characters) -> Issue seems related to CRLF vs LF line-break changes on .data file not aligned with expected size defined in .js. Building and uploading the example on Linux fixes it. |
shaders_spotlight |
✔️ | Minor: Too fast movement | |
shaders_hybrid_render |
✔️ | Shader loading: works locally, some server issue on shader loading (skipped characters) | |
shaders_deferred_render |
✔️ | Shader loading, not ported to GLSL100. Shaders ported but it seems OpenGL ES 2.0 does not support GBuffers? | |
shaders_vertex_displacement |
✔️ | Shader loading: works locally, some server issue on shader loading (skipped characters) |
Issue with shaders loading seems it could be related to not properly reading line-breaks and considering them as 2 bytes instead of just one and then something is mangled, really weird issue, it requires investigation...
Also detected some issues with the inputs related to the web requirement of clicking over the canvas to "enable" input access... that behaviour should probably be reviewed but it's a web-design-related.
Activity