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Description
- I tested it on latest raylib version from master branch
- I checked there is no similar issue already reported
- I checked the documentation on the wiki
- My code has no errors or misuse of raylib
Issue description
I have a model made in blender with multiple meshes and materials that load correctly in raylib 4.5, but after updating to 5.0 everything is in one material. I have provided a minimal example with a simple 2 mesh/material model.
Environment
Tried on multiple machines and operating systems
Issue Screenshot
Code Example
#include "src/raylib.h"
int main(void)
{
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "model loading");
Camera camera = { 0 };
camera.position = (Vector3){ 2.0f, 2.0f, 2.0f };
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
camera.fovy = 45.0f;
camera.projection = CAMERA_PERSPECTIVE;
Model model = LoadModel("tomato.obj");
Vector3 position = {0};
DisableCursor();
SetTargetFPS(60);
while (!WindowShouldClose())
{
UpdateCamera(&camera, CAMERA_FIRST_PERSON);
BeginDrawing();
ClearBackground(RAYWHITE);
BeginMode3D(camera);
DrawModel(model, (Vector3) {0}, 1.0f, WHITE);
DrawGrid(20, 10.0f);
EndMode3D();
EndDrawing();
}
UnloadModel(model);
CloseWindow();
return 0;
}
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