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[air/benchmark] Torch benchmarks for 4x4 #26692
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Signed-off-by: Richard Liaw <rliaw@berkeley.edu>
Signed-off-by: Richard Liaw <rliaw@berkeley.edu>
- `python workloads/torch_benchmark.py run --num-runs 3 --num-epochs 20 --num-workers 4 --cpus-per-worker 8` | ||
* - 4 g4dn.12xlarge node (16 workers) | ||
- FashionMNIST | ||
- TODO |
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TODO
Signed-off-by: Kai Fricke <kai@anyscale.com>
Signed-off-by: Kai Fricke <kai@anyscale.com>
Signed-off-by: Kai Fricke <kai@anyscale.com>
Signed-off-by: Kai Fricke <kai@anyscale.com>
Signed-off-by: Kai Fricke <kai@anyscale.com>
Signed-off-by: Kai Fricke <kai@anyscale.com>
Signed-off-by: Kai Fricke <kai@anyscale.com>
Passing test for 4x4: https://buildkite.com/ray-project/release-tests-pr/builds/9986#_ |
Signed-off-by: Kai Fricke <kai@anyscale.com>
Signed-off-by: Kai Fricke <kai@anyscale.com>
Smoke test run: https://buildkite.com/ray-project/release-tests-pr/builds/9992#_ |
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Benchmarks are passing on 4x4 training
Signed-off-by: Kai Fricke <kai@anyscale.com>
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stamp
Add benchmark data for 4x4 GPU setup. Signed-off-by: Richard Liaw <rliaw@berkeley.edu> Co-authored-by: Jimmy Yao <jiahaoyao.math@gmail.com> Co-authored-by: Kai Fricke <kai@anyscale.com> Signed-off-by: Stefan van der Kleij <s.vanderkleij@viroteq.com>
Why are these changes needed?
Add benchmark data for 4x4 setup.
Related issue number
Checks
scripts/format.sh
to lint the changes in this PR.