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The pull request fixes a critical bug in the Matrix4x4 class that caused rendering failures in the scene_render test. The constructor was incorrectly transposing matrices upon creation, and the LookAt, Perspective, and Ortho methods were implemented with right-handed coordinate system calculations, conflicting with the engine's left-handed convention.

The following corrections have been made:

  • The Matrix4x4 constructor now correctly assigns column vectors, preventing unintended transposition.
  • The LookAt function has been rewritten to generate a view matrix appropriate for a left-handed system.
  • The Perspective and Ortho functions have been updated to produce correct projection matrices for a left-handed coordinate system.

PR created automatically by Jules for task 293783130796473749 started by @randomnumgen1

Corrected the Matrix4x4 constructor to avoid transposing the matrix.
Rewrote the LookAt, Perspective, and Ortho functions to use a left-handed coordinate system, which is consistent with the engine's architecture.
These changes resolve rendering issues in the scene_render test.
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Corrected the LookAt, Perspective, and Ortho functions to use a left-handed coordinate system, which is consistent with the engine's architecture.
These changes resolve rendering issues in the scene_render test.
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