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add threaded scanner, symbol foreach, RTTI/VT preloading
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build/ | ||
MSVC14/Debug/ | ||
MSVC14/Release/ | ||
MSVC14/Binary/ | ||
MSVC14/packages/ | ||
MSVC14/*.suo | ||
MSVC14/*.user | ||
MSVC14/.vs |
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<?xml version="1.0" encoding="UTF-8"?> | ||
<VSPerformanceSession Version="1.00"> | ||
<Options> | ||
<Solution>sigsegv.sln</Solution> | ||
<CollectionMethod>Sampling</CollectionMethod> | ||
<AllocationMethod>None</AllocationMethod> | ||
<Reportname>C:\Profiling\Sampling.vsp</Reportname> | ||
<AddReport>true</AddReport> | ||
<ResourceBasedAnalysisSelected>true</ResourceBasedAnalysisSelected> | ||
<UniqueReport>Timestamp</UniqueReport> | ||
<SamplingMethod>Cycles</SamplingMethod> | ||
<CycleCount>10000000</CycleCount> | ||
<PageFaultCount>10</PageFaultCount> | ||
<SysCallCount>10</SysCallCount> | ||
<SamplingCounter Name="" ReloadValue="00000000000f4240" DisplayName="" /> | ||
<RelocateBinaries>false</RelocateBinaries> | ||
<HardwareCounters EnableHWCounters="false" /> | ||
<EtwSettings /> | ||
<PdhSettings> | ||
<PdhCountersEnabled>false</PdhCountersEnabled> | ||
<PdhCountersRate>500</PdhCountersRate> | ||
<PdhCounters> | ||
<PdhCounter>\(_Total)\</PdhCounter> | ||
<PdhCounter>\(_Total)\</PdhCounter> | ||
<PdhCounter>\\</PdhCounter> | ||
</PdhCounters> | ||
</PdhSettings> | ||
</Options> | ||
<ExcludeSmallFuncs>true</ExcludeSmallFuncs> | ||
<InteractionProfilingEnabled>false</InteractionProfilingEnabled> | ||
<JScriptProfilingEnabled>false</JScriptProfilingEnabled> | ||
<PreinstrumentEvent> | ||
<InstrEventExclude>false</InstrEventExclude> | ||
</PreinstrumentEvent> | ||
<PostinstrumentEvent> | ||
<InstrEventExclude>false</InstrEventExclude> | ||
</PostinstrumentEvent> | ||
<Binaries> | ||
<Binary> | ||
<Path>C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\hl2.exe</Path> | ||
<ArgumentTimestamp>01/01/0001 00:00:00</ArgumentTimestamp> | ||
<Instrument>true</Instrument> | ||
<Sample>false</Sample> | ||
<ExternalWebsite>false</ExternalWebsite> | ||
<InteractionProfilingEnabled>false</InteractionProfilingEnabled> | ||
<IsLocalJavascript>false</IsLocalJavascript> | ||
<IsWindowsStoreApp>false</IsWindowsStoreApp> | ||
<IsWWA>false</IsWWA> | ||
<LaunchProject>false</LaunchProject> | ||
<OverrideProjectSettings>true</OverrideProjectSettings> | ||
<LaunchMethod>Executable</LaunchMethod> | ||
<ExecutablePath>C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\hl2.exe</ExecutablePath> | ||
<StartupDirectory>C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\</StartupDirectory> | ||
<Arguments>-steam -game tf -novid -console -condebug -insecure -windowed -w 1280 -h 720 +maxplayers 32 +developer 1 +map mvm_example | ||
+exec cheat</Arguments> | ||
<NetAppHost>IIS</NetAppHost> | ||
<NetBrowser>InternetExplorer</NetBrowser> | ||
<ExcludeSmallFuncs>true</ExcludeSmallFuncs> | ||
<JScriptProfilingEnabled>false</JScriptProfilingEnabled> | ||
<PreinstrumentEvent> | ||
<InstrEventExclude>false</InstrEventExclude> | ||
</PreinstrumentEvent> | ||
<PostinstrumentEvent> | ||
<InstrEventExclude>false</InstrEventExclude> | ||
</PostinstrumentEvent> | ||
</Binary> | ||
<ProjBinary> | ||
<Path>Binary\sigsegv.ext.2.tf2.dll</Path> | ||
<ArgumentTimestamp>01/01/0001 00:00:00</ArgumentTimestamp> | ||
<Instrument>true</Instrument> | ||
<Sample>true</Sample> | ||
<ExternalWebsite>false</ExternalWebsite> | ||
<InteractionProfilingEnabled>false</InteractionProfilingEnabled> | ||
<IsLocalJavascript>false</IsLocalJavascript> | ||
<IsWindowsStoreApp>false</IsWindowsStoreApp> | ||
<IsWWA>false</IsWWA> | ||
<LaunchProject>true</LaunchProject> | ||
<OverrideProjectSettings>false</OverrideProjectSettings> | ||
<LaunchMethod>Executable</LaunchMethod> | ||
<StartupDirectory>.\</StartupDirectory> | ||
<Arguments> | ||
</Arguments> | ||
<NetAppHost>IIS</NetAppHost> | ||
<NetBrowser>InternetExplorer</NetBrowser> | ||
<ExcludeSmallFuncs>true</ExcludeSmallFuncs> | ||
<JScriptProfilingEnabled>false</JScriptProfilingEnabled> | ||
<PreinstrumentEvent> | ||
<InstrEventExclude>false</InstrEventExclude> | ||
</PreinstrumentEvent> | ||
<PostinstrumentEvent> | ||
<InstrEventExclude>false</InstrEventExclude> | ||
</PostinstrumentEvent> | ||
<ProjRef>{B3E797CF-4E77-4C9D-B8A8-7589B6902206}|sigsegv.vcxproj</ProjRef> | ||
<ProjPath>sigsegv.vcxproj</ProjPath> | ||
<ProjName>sigsegv</ProjName> | ||
</ProjBinary> | ||
</Binaries> | ||
<Launches> | ||
<Binary> | ||
<Path>C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\hl2.exe</Path> | ||
</Binary> | ||
</Launches> | ||
</VSPerformanceSession> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<packages> | ||
<package id="boost" version="1.60.0.0" targetFramework="native" /> | ||
</packages> |
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$(OUTFILE): $(INFILE) | ||
#-rm $(OUTFILE) | ||
#-touch $(OUTFILE) | ||
$(CXX) -x c++-header $(INFILE) -o $(OUTFILE) |
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