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// Those are recommended settings for regular mvm usage. If you wish to use default settings instead (no mods active), delete this file | ||
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sig_color_console "1" // Enable color console output | ||
sig_ai_engiebot_dispensers "1" // Mod: make engiebots build dispensers instead of sentries/teles | ||
sig_ai_engiebot_pushrange "100" // Mod: reduce push range | ||
sig_ai_engiebot_nopush "1" // Mod: remove MvM engiebots' push force when spawning and building | ||
sig_ai_engiebot_wrangler "1" // Mod: enable custom AI behavior for wrangling sentry | ||
sig_ai_improved_useitem "1" // Mod: use improved replacement for CTFBotUseItem | ||
sig_ai_wrapassassin_altfire "1" // Mod: make bots fire Wrap Assassin balls, similar to how they use the Sandman | ||
sig_ai_melee_ignore_healers "0" // Mod: melee bots ignore healers | ||
sig_ai_force_attack_blockers "0" // Mod: force attacking blocking players | ||
sig_ai_giant_stomp "0" // Mod: Giants stomp players and buildings | ||
sig_attr_customprojectilemodel_precache "1" // Mod: do automatic model precaching of "custom projectile model" attr values instead of crashing the server | ||
sig_attr_healonkill_overheal_melee "1" // Mod: re-enable overheal from the "heal_on_kill" attribute for melee weapons | ||
sig_attr_custom "1" // Mod: enable custom attributes | ||
sig_bot_isspacetospawnhere_scale "1" // Mod: make IsSpaceToSpawnHere take bots' model scale into account | ||
sig_bot_kart_locomotion "1" // Mod: make bots do delta-yaw movement instead of strafe movement when in TF_COND_HALLOWEEN_KART | ||
sig_bot_medieval_nonmelee "1" // Mod: allow bots in Medieval Mode to use weapons in non-melee slots | ||
sig_bot_multiclass_weapon "1" // Mod: remap item entity names so bots can be given multi-class weapons | ||
sig_bot_spy_selectrandomreachableenemy "1" // Mod: debug/fix bad spy logic in CTFBot::SelectRandomReachableEnemy | ||
sig_cond_reprogrammed "1" // Mod: reimplement TF_COND_REPROGRAMMED | ||
sig_credits_better_radius_collection "1" // Mod: rewrite currency pack collection code to eliminate problematic aspects of the magnet effect | ||
sig_etc_crayairblast_convar_nocheat "1" // Mod: remove the FCVAR_CHEAT flag from the Cray Airblast enable and tuning convars | ||
sig_etc_heat_seeking_rockets "1" // Etc: enable heat-seeking rockets | ||
sig_etc_holiday_items_allow "1" // Mod: allow holiday-restricted loadout items regardless of the holiday state | ||
sig_etc_instant_scaling "1" // Mod: make hand/head/torso scaling instantaneous in MvM mode | ||
sig_etc_loose_cannon_damage_fix "1" // Mod: fix the Tough Break update change that made Loose Cannon projectile impact damage unaffected by multipliers | ||
sig_etc_mapentity_additions "1" // Mod: tell maps that sigsegv extension is loaded | ||
sig_etc_melee_ignore_teammates "1" // Mod: allow melee traces to pass through teammates (for anyone, not just MvM blu team players) | ||
sig_etc_weapon_mimic_teamnum "1" // Mod: weapon mimic teamnum fix | ||
sig_etc_trigger_filter_fix "1" // Mod: Deleted entities trigger filtering crash fix | ||
sig_etc_misc "1" // Mod: Stuff i am lazy to make into separate mods | ||
sig_mvm_changebotattributes_crash_fix "1" // Mod: fix crash in which CPointPopulatorInterface::InputChangeBotAttributes assumes that all blue players are TFBots | ||
sig_mvm_chat_unrestrict "1" // Mod: allow players on any team and with any life state to chat with each other | ||
sig_mvm_disposable_sentry_health_upgrades "1" // Mod: make building health upgrades apply to disposable sentries | ||
sig_mvm_gib_improvements "1" // Mod: improve various aspects of human and robot gibbing in MvM mode | ||
sig_mvm_human_death_yells "1" // Mod: re-enable human death yells and crunching sounds and so forth in MvM mode | ||
sig_mvm_no_halloween_souls "1" // Mod: disable those stupid Halloween soul drop things in MvM mode | ||
sig_mvm_robosapper_override_duration "-1.000000" // Mod: robo sapper duration (usual: 4.0 @ L0, 4.0 @ L1, 5.5 @ L2, 7.0 @ L3); if negative, no override will be applied | ||
sig_mvm_robosapper_override_stun_amount "0.850000" // Mod: robo sapper will apply specified stun amount (usual: 0.85) | ||
sig_mvm_robot_limit "1" // Mod: modify/enhance/fix some population manager code related to the 22-robot limit in MvM | ||
sig_mvm_upgradestation_creators "1" // The mod only affects creators.tf weapons | ||
sig_mvm_upgradestation_regen_improved "1" // Mod: fix annoying aspects of the health+ammo regen provided by the upgrade station | ||
sig_mvm_weapon_antigrief_airborne_rage "0" // Disable knockback and stun effects vs giant robots from minigun rage when airborne | ||
sig_mvm_stunball_stun "0" // Balls now stun players | ||
sig_mvm_weapon_antigrief "1" // Mod: disable some obnoxious weapon effects in MvM (primarily knockback stuff) | ||
sig_mvm_explosiveheadshot_nerf "0" // Explosive headshots nerf (30% less range with no charge, damage and stun is reduced with distance) | ||
sig_mvm_backstab_nerf "0" // Nerf for backstab (20% less damage for each successive backstab down to 60%) | ||
sig_mvm_madmilk_nerf "0" // Nerf for mad milk (reduce duration by 1 second for every 100 health restored) | ||
sig_mvm_beggar_stun_nerf "0" // Nerf for beggar's bazooka (reduce stun slow from 85% to 60%, reduce duration by 15%) | ||
sig_ubersaw_uber_decrease "1" // Ubersaw uber on hit decrease if rage scale attribute is present | ||
sig_mvm_weapon_balancing "1" // Mod: change some weapon behavior | ||
sig_mvm_yer_unnerf "1" // Mod: remove the MvM-specific nerfs from Your Eternal Reward | ||
sig_mvm_upgrade_allow_explode_on_ignite "0" // Should explode on ignite be enabled | ||
sig_mvm_upgradedisallow "1" // Mod: Disallow buing certain upgrades | ||
sig_mvm_red_robot_eye_glow "1" // Mod: add eye glow to red robots | ||
sig_mvm_extended_upgrades "1" // Mod: enable extended upgrades | ||
sig_mvm_teleporter_aggro "1" // Mod: Make robots target red teleporters | ||
sig_mvm_usermsg_overflow_fix "1" // MvM: fix buffer overflow in net message | ||
sig_perf_hltv_optimize "1" // Mod: improve HLTV performance | ||
sig_perf_flame_breakable_collision "1" // Mod: improve MvM flame entity performance by eliding func_breakable classname lookups | ||
sig_debug_medigunshield_obstruction_override_trace "1" // Override NextBotTraversableTraceFilter::ShouldHitEntity | ||
sig_debug_medigunshield_obstruction_override_traversable "1" // Override CTFBotLocomotion::IsEntityTraversable | ||
sig_perf_medigun_shield_damage_interval "3" // Mod: change the medigun shield damage interval to values greater than every single tick | ||
sig_perf_sendprop_optimize "1" // Mod: improve sendprop encoding performance by preventing full updates on clients | ||
sig_perf_smokestack_fs_thrash "1" // Mod: fix map load delays caused by filesystem thrashing from env_smokestack entities | ||
sig_perf_squad_escort_optimize "1" // Mod: improve squad escort performance by reducing update frequency | ||
sig_creators_custom_item "1" // Enable fallback to creators custom item | ||
sig_pop_ecattr_extensions "1" // Mod: enable extended KV in EventChangeAttributes | ||
sig_pop_eventpopfile_improvements "1" // Mod: make EventPopfile work regardless of holiday; set tf_forced_holiday based on EventPopfile; disable zombie souls for sentry busters | ||
sig_always_enable_conditional "1" | ||
sig_pop_pointtemplate "1" // Mod: Enable point template logic | ||
sig_pop_mission_extensions "1" // Mod: enable extended KV in CMissionPopulator::Parse | ||
sig_mvm_print_parse_errors "0" // Print mission parse errors in console | ||
sig_pop_popmgr_extensions "1" // Mod: enable extended KV in CPopulationManager::Parse | ||
sig_pop_tank_extensions "1" // Mod: enable extended KV in CTankSpawner::Parse | ||
sig_pop_tfbot_extensions "1" // Mod: enable extended KV in CTFBotSpawner::Parse | ||
sig_pop_wave_extensions "1" // Mod: enable extended KV in CWave::Parse | ||
sig_pop_wavespawn_extensions "1" // Mod: enable extended KV in CWaveSpawnPopulator::Parse | ||
sig_pop_extattr_alwaysfireweaponalt "1" // Extended bot attr: AlwaysFireWeaponAlt | ||
sig_pop_extattr_ignoretargets "1" // Extended bot attr: IgnoreTargets | ||
sig_pop_extattr_parse "1" // Mod: enable parsing of mod-specific extended bot attributes in MvM pop files | ||
sig_pop_extattr_targetstickies "1" // Extended bot attr: TargetStickies | ||
sig_robot_spawn_protection_fix "1" // Mod: make robot spawn protection only involve TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED | ||
sig_robot_spawn_setname "1" // Mod: use SetPlayerName instead of cl_name in CTFBotSpawner::Spawn | ||
sig_robot_ticklish "1" // Mod: allow robots to be tickled (e.g. by the Holiday Punch) | ||
sig_sound_suppress_giant_sentrybuster "1" // Mod: suppress TLK_MVM_GIANT_CALLOUT voice response when a sentry buster spawns | ||
sig_sound_suppress_medicbot_shield "1" // Mod: suppress TLK_MEDIC_HEAL_SHIELD voice response when a bot activates the medigun shield | ||
sig_sound_unused_credits "1" // Mod: enable unused TLK_MVM_ENCOURAGE_MONEY voice response when picking up credits | ||
sig_sound_unused_sapper "1" // Mod: enable unused TLK_MVM_SAPPED_ROBOT voice response when sapping a robot (instead of TLK_STUNNED_TARGET) | ||
sig_sound_tele_activate "1" // Mod: enable the engiebot teleporter activation sound effect | ||
sig_tank_gunslinger_combo "1" // Tank: enable gunslinger 3-punch combo functionality | ||
sig_util_client_cmds "1" // Utility: enable client cheat commands | ||
sig_util_make_item "1" // Utility: enable sig_makeitem_* client commands | ||
sig_util_overlay_send_stats_interval "1.000000" // Interval at which to show statistics |
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