A graphics and UI library for learning software development principles in Java
This library provides a simple scene graph, animation, and user event handling facilities. Its capabailities are limited compared to Java 2D and Swing/AWT; however, it has several design features that let beginning coders focus less on library headaches and more on underlying principles:
- Its streamlined API keeps code simple at the point of use.
- It supports graphics without extra song and dance in either a single-pass main method or a fully interactive app with an event loop.
- It follows modern API conventions and avoids many of the OO design mistakes that Swing and AWT make (e.g. deep class hierarchies, LSP violations, mutable points).
- It makes sensible use of modern Java features such as enums and lambdas.
- Its closure-based event API more closely resembles the event handling developers are likely to encounter in modern platforms.
To add kilt-graphics to a Gradle-based project, add JitPack in your repositories
section:
repositories {
...
maven { url 'https://jitpack.io' } // ← add this
}
Then add kilt-graphics
to your dependencies
:
dependencies {
...
implementation group: 'com.github.mac-comp127', name: 'kilt-graphics', version: '1.6' // ← add this
...
}
You can also use kilt-graphics in any other build system that supports Maven-style dependencies. Note that you need to add https://jitpack.io
to the list of Maven repositories in order for it to find the kilt-graphics library.
To request an enhancement or report a bug in kilt-graphics, file a GitHub issue.
See CONTRIBUTING.md.