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@r6e-release-please r6e-release-please Bot commented May 15, 2026

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🤖 I have created a release beep boop

paksmith-bench: 0.0.1

Dependencies

  • The following workspace dependencies were updated
    • dev-dependencies
      • paksmith-core bumped from 0.1 to 0.2.0
      • paksmith-fixture-gen bumped from 0.0.0 to 0.0.1
0.2.0

0.2.0 (2026-07-28)

⚠ BREAKING CHANGES

  • profile: DetectRules gains a public field and #[non_exhaustive]. Both are source-breaking for downstream struct literals; the attribute lands in the same window as the break already being taken, per the timing rule asset::mappings documents, so the next field addition is free. In-repo construction is unaffected.
  • cli: paksmith list/paksmith search --format json now emit { "schema_version": 1, "entries": [...] } instead of a bare top-level array. Consumers using jq '.[]' (or equivalent) must switch to jq '.entries[]'.
  • export: add FormatHandler trait + class-name dispatch (#467)

Features

  • asset: add Usmap::from_path constructor (#409) (e03f954)
  • asset: close Phase 2a audit gaps — Asset enum + FName resolution + docs (#202) (fb5b68b)
  • asset: wire property iterator into Package + reshape per-export Serialize (#283) (f80175a)
  • cli: add --mappings flag for unversioned asset inspection (#334) (ea5c8e8)
  • cli: add --quiet, table color, list/search schema_version envelope, and search --filter (#709) (c2519f7)
  • cli: add extract subcommand (Phase 4a) (#586) (d45904b)
  • cli: add inspect selection, schema_version, and table view (Phase 4b) (#587) (afecd97)
  • cli: add inspect subcommand emitting Package JSON (#193) (b2f3c9c)
  • cli: add mappings pipeline — extract --mappings, profile MappingsSource, --game supplies mappings (#707) (4de06ed)
  • cli: add search command (Phase 4c, completes Phase 4) (#588) (97c7600)
  • core: add container-agnostic open/read seam ahead of iostore (#711) (d59c78d)
  • core: add game profiles and aes key management (phase 5b) (#590) (434ec7b)
  • core: add signed remote profile registry with offline cache (phase 5c) (#591) (d1430c6)
  • core: decrypt aes-256 encrypted paks via --aes-key (phase 5a) (#589) (416c81c)
  • export: add FormatHandler trait + class-name dispatch (#467) (996d780)
  • export: add localization table (.locres) handler (#701) (a53d469)
  • gui: add debug console with tracing ring buffer and filters (phase 7c) (#621) (135beb5)
  • gui: phase 6 GUI shell (Iced two-pane explorer + core resolve refactor) (#593) (7ae4c94)
  • mesh: resolve external-bulk skeletal LOD geometry (#705) (5208d82)
  • profile: add game auto-detection (profile detect + --detect) (#592) (2e50288)
  • profile: add pak_paths so profiles locate a game's archives (#712) (da47131)
  • profile: consume engine_version in version-ambiguous parse gates (#714) (319e3e6)
  • profile: detect games by byte signature in binaries (#724) (8f322d2)
  • profile: resolve show and test against cached registry profiles (#715) (0cb4944)
  • texture: export TextureCube, Texture2DArray, and VolumeTexture as strip PNGs (#703) (6292a83)

Bug Fixes

  • asset: wire-format correctness corrections vs CUE4Parse (#224) (804bcb5)
  • release: revert phantom 0.2.0 version bump back to 0.1.0 (#475) (054d418)

Performance Improvements

  • cli: buffer paksmith inspect stdout to collapse per-value syscalls (#427) (51deaca)

Dependencies

  • The following workspace dependencies were updated
    • dependencies
      • paksmith-core bumped from 0.1 to 0.2.0
0.2.0

0.2.0 (2026-07-28)

⚠ BREAKING CHANGES

  • profile: DetectRules gains a public field and #[non_exhaustive]. Both are source-breaking for downstream struct literals; the attribute lands in the same window as the break already being taken, per the timing rule asset::mappings documents, so the next field addition is free. In-repo construction is unaffected.
  • export: add FormatHandler trait + class-name dispatch (#467)

Features

  • asset: add .uexp companion stitching to Package::read_from (#316) (656f803)
  • asset: add Asset::DataTable variant + DataTable error variants (#497) (3f20ad8)
  • asset: add core readers — PropertyTag + primitives + FText + iterator (#279) (cfd0e6c)
  • asset: add fixture-gen with tagged properties + integration tests + proptest (#286) (e28f9c9)
  • asset: add FReferenceSkeleton reader + SkeletalMesh scaffolding (Phase 3h PR1) (#543) (9ba21dc)
  • asset: add FSkelMeshSection cooked render-section reader (Phase 3h PR3) (#546) (b92a867)
  • asset: add NameTable — FName pool with dual CityHash16 trailer (Phase 2a Task 6) (#162) (a70d976)
  • asset: add ObjectExport + ExportTable for UE 4.21–UE 5.x (Phase 2a Task 8) (#176) (26c9062)
  • asset: add ObjectImport + ImportTable for UE 4.21–UE 5.x (Phase 2a Task 7) (#170) (f175952)
  • asset: add Package::read_from orchestrator + AssetContext (#182) (a1f53cf)
  • asset: add PackageSummary — FPackageFileSummary orchestrator + cooked-only enforcement (Phase 2a Task 9) (#177) (442071c)
  • asset: add phase 2b foundation — error variants + property/ submodule (#274) (d0d5b8a)
  • asset: add PropertyBag::{as_tree, is_tree, iter_properties} helpers (#407) (a9011be)
  • asset: add PropertyBag::Opaque + MAX_PROPERTY_DEPTH (Phase 2a Task 10) (#178) (ba40798)
  • asset: add Usmap::from_path constructor (#409) (e03f954)
  • asset: close Phase 2a audit gaps — Asset enum + FName resolution + docs (#202) (fb5b68b)
  • asset: decode bVariableBonesPerVertex skin weights (Phase 3h) (#572) (92f41e3)
  • asset: decode FText NamedFormat, OrderedFormat, and StringTableEntry histories (#698) (76f100f)
  • asset: decode inline-payload bulk-LOD skeletal geometry (#563) (#576) (52fba8d)
  • asset: decode unversioned Map and Set property types (#696) (9837a40)
  • asset: iterate all inlined skeletal LODs (Phase 3h PR5b) (#552) (9ed4903)
  • asset: look up .uexp and detect .ubulk companion files in read_from_pak (#317) (f4825c0)
  • asset: parse FTopLevelAssetPath soft-object layout (UE5 >= 1007) (#693) (d7faad9)
  • asset: parse inlined skeletal LOD-0 streamed buffers (Phase 3h PR5a) (#551) (41dc5cd)
  • asset: parse non-inlined (bulk) skeletal LODs (Phase 3h PR5c) (#553) (c911035)
  • asset: parse UStaticMesh render-data geometry (Phase 3g) (#541) (d060587)
  • asset: parse UStaticMesh through the Deserialize-level fields (3g1) (#539) (1940594)
  • asset: render-data error scaffolding + tangent decoders (3g) (#540) (dd631ac)
  • asset: resolve UE5.2+ FObjectDataResource map indirection (#699) (7bf230f)
  • asset: support non-empty FSkinWeightProfilesData (skip via BuffersSize seek) (#573) (30dcbbf)
  • asset: support UE 5.4 and 5.5 asset versions (#700) (8bc8640)
  • asset: top-level re-exports + Deserialize for round-trippable types (#410) (519aee7)
  • asset: typed engine-struct decode in the unversioned path (#697) (62e4268)
  • asset: wire BulkDataResolver into Package::read_from_pak (#484) (6a9c383)
  • asset: wire cooked FStaticLODModel LOD-0 into USkeletalMesh (Phase 3h PR4) (#547) (c0e287e)
  • asset: wire per-export bulk records into Package for lazy resolution (3e-3b) (#509) (55b8efe)
  • asset: wire property iterator into Package + reshape per-export Serialize (#283) (f80175a)
  • asset: wire USkeletalMesh dispatch + parse segment-2 prefix (Phase 3h PR2) (#544) (f5a4e9c)
  • audio: consume USoundWave DummyCompressionName (3f) (#528) (370a1bd)
  • audio: parse USoundWave non-cooked RawData path (#532) (3ba5070)
  • audio: parse USoundWave non-streaming platform data (3f-3) (#529) (5e17839)
  • audio: parse USoundWave streaming platform data (3f-4) (#530) (a6ada8b)
  • audio: route USoundWave to a typed reader (3f-1) (#526) (f898c93)
  • audio: USoundWave Flags/bCooked + bStreaming resolution (3f-2) (#527) (461d09b)
  • audio: USoundWave streaming-flip retry (3f-5) (#531) (bf61d4b)
  • bulk-data: add BulkDataFlags bitfield wrapper (3b Task 2) (#478) (25a3ab6)
  • bulk-data: add BulkDataResolver with tier dispatch + zlib decompression (#483) (e99e110)
  • bulk-data: add FByteBulkData::read_from wire-format parser (#480) (021a5de)
  • bulk-data: widen BulkData stub to fields-bearing payload (#481) (d218867)
  • cli: add --mappings flag for unversioned asset inspection (#334) (ea5c8e8)
  • cli: add extract subcommand (Phase 4a) (#586) (d45904b)
  • cli: add mappings pipeline — extract --mappings, profile MappingsSource, --game supplies mappings (#707) (4de06ed)
  • core: add container-agnostic open/read seam ahead of iostore (#711) (d59c78d)
  • core: add game profiles and aes key management (phase 5b) (#590) (434ec7b)
  • core: add PakReader::from_reader + from_bytes entry points (#254) (feea191)
  • core: add signed remote profile registry with offline cache (phase 5c) (#591) (d1430c6)
  • core: decrypt aes-256 encrypted paks via --aes-key (phase 5a) (#589) (416c81c)
  • data-table: read_from parser + DataTable class-name dispatch (#498) (4187d7a)
  • error: add ArrayOfStructHeaderMissing fault + VER_UE4_INNER_ARRAY_TAG_INFO (#336) (3e674cf)
  • error: add AssetParseFault + AssetWireField variants for extended properties (#304) (23f5591)
  • error: add bulk-data fault variants + caps + BulkDataTier (#476) (0bd18ea)
  • error: add MappingsParseFault + replace UnversionedPropertiesUnsupported (#326) (98dd3e9)
  • error: add MissingCompanionFile + CompanionFileKind for companion-file parsing (#314) (b164220)
  • error: add typed error variants for container property parsing (#293) (948f9c9)
  • error: use precise field tags for FPropertyTag boolVal/has_guid/guid bytes (#290) (dc5181c)
  • export: add FormatHandler trait + class-name dispatch (#467) (996d780)
  • export: add GltfSkeletalMeshHandler for skinned glTF (Phase 3h PR6) (#555) (753552e)
  • export: add localization table (.locres) handler (#701) (a53d469)
  • export: add OggHandler for USoundWave Ogg-Vorbis passthrough (#533) (81f5e0d)
  • export: add UStaticMesh glTF (.glb) export handler (Phase 3g2) (#542) (e556e8c)
  • export: add WavHandler for USoundWave PCM/ADPCM passthrough (#534) (12b801b)
  • export: DataTableCsvHandler + register both handlers (CSV-first) (#500) (67a8f9b)
  • export: DataTableJsonHandler emits Asset::DataTable as JSON (#499) (e115439)
  • export: decode IMA/DVI ADPCM to PCM in WavHandler (#535) (5fade9f)
  • export: decode Microsoft ADPCM to PCM in WavHandler (#536) (b8c2875)
  • export: decode Ogg-Vorbis to PCM in VorbisHandler (#537) (39c41fd)
  • export: make PNG texture-export compression configurable (#581) (e973b41)
  • export: surface undecoded audio codecs via RawSoundHandler (#538) (1f40c39)
  • fixture-gen: synthetic UE 4.27 uasset + unreal_asset cross-validation (#185) (0ffd20e)
  • fixture: add split-asset fixture with unreal_asset oracle cross-validation (#318) (1ace391)
  • gui: add audio player view mode (phase 7d) (#633) (b45d55c)
  • gui: add Export As… export with core export façade (phase 7c) (#620) (4348e7b)
  • gui: add texture viewer view mode (phase 7b) (#614) (ac4bd96)
  • gui: phase 6 GUI shell (Iced two-pane explorer + core resolve refactor) (#593) (7ae4c94)
  • mappings: add Usmap parser with None/ZStd/Brotli compression support (#327) (2eee26a)
  • mesh: decode FStaticMeshRenderData per-LOD distance-field volume (#568) (f112421)
  • mesh: decode pre-UE4.23 legacy static-mesh LODs (UNVERIFIED) (#570) (53ec92e)
  • mesh: export UE5 16-bit skin weights as glTF UNSIGNED_SHORT (#567) (3c9762b)
  • mesh: export UE5.0-5.3 static meshes (geometry-only classic LOD) (#566) (5a455be)
  • mesh: resolve external-bulk skeletal LOD geometry (#705) (5208d82)
  • mesh: resolve non-inlined static-mesh LOD geometry from .ubulk (#569) (34b82c4)
  • pak: add LZ4 decompression for pak entries (#686) (44b1d2f)
  • pak: add v4/v5 fixture coverage and record legacy wontfix decisions (#691) (0b45900)
  • pak: decrypt encrypted v10/v11 path-hash indexes (#690) (d00e0e4)
  • pak: support encrypted + compressed pak entries (#689) (e6fc08d)
  • profile: add game auto-detection (profile detect + --detect) (#592) (2e50288)
  • profile: add pak_paths so profiles locate a game's archives (#712) (da47131)
  • profile: consume engine_version in version-ambiguous parse gates (#714) (319e3e6)
  • profile: detect games by byte signature in binaries (#724) (8f322d2)
  • profile: resolve show and test against cached registry profiles (#715) (0cb4944)
  • property: add Array/Struct/Map/Set variants + MapEntry (#294) (1f4a6a5)
  • property: add FUnversionedHeader and read_unversioned_properties (#330) (b68b7b6)
  • property: add read_array_value for ArrayProperty decoding (#296) (5ced66e)
  • property: add read_element_value for primitive container elements (#295) (e3da5fd)
  • property: add read_map_value + read_set_value for container decoding (#298) (48f232f)
  • property: add read_soft_path_payload and direct Soft/Object property reads (#306) (e5210d1)
  • property: add read_struct_value for StructProperty decoding (#297) (4c9a25d)
  • property: add SoftObjectPath, SoftClassPath, Object variants (#305) (5fc6fcd)
  • property: decode Array<Struct> via inner-array-tag-info header (#340) (85d511f)
  • property: decode ByteProperty and EnumProperty as collection elements (#307) (d798770)
  • property: decode Map<*, Struct> and Map<Struct, *> entries via collection-level bail (#341) (26916e6)
  • property: decode Set<Struct> elements via collection-level bail (#343) (43972db)
  • property: decode Soft*/ObjectProperty as collection elements + finalize is_handled_element_type (#309) (3a08bcd)
  • property: decode TextProperty as collection element with Unknown-history guard (#308) (673e5e6)
  • property: dispatch registered typed structs in read_container_value (#495) (5a2e808)
  • property: resolve ObjectProperty package index to name (#315) (da3298b)
  • property: wire read_container_value into read_properties (#299) (84c8e63)
  • structs: add FBox + FBox2D decoders composing nested vectors (#492) (54a00fe)
  • structs: add FBoxSphereBounds binary decoder (unregistered building block) (#494) (3c47a76)
  • structs: add FColor + FLinearColor decoders (#491) (f11bc33)
  • structs: add FQuat decoder + collapse per-struct EOF variants (#490) (144ddcc)
  • structs: add FRotator decoder + lift LWC helpers to mod.rs (#489) (1b941e0)
  • structs: add FTransform binary decoder (unregistered building block) (#493) (1208c76)
  • structs: add FVector decoder with UE4 f32 / UE5 LWC f64 dispatch (#487) (ebd0ac1)
  • structs: add FVector2D + FVector4 decoders sharing LWC dispatch (#488) (967b286)
  • structs: add TypedStructValue enum + decoder registry skeleton (#486) (aaa771e)
  • testing: add minimal UE 4.27 uasset builder under __test_utils (Phase 2a Task 10b) (#179) (9ed788b)
  • texture: add Asset::Texture2D variant, segment-1 reader, dispatch (#502) (eaf4b13)
  • texture: add ASTC + ETC decoders via texture2ddecoder (3e-6) (#512) (3375eab)
  • texture: add BC1-BC7 block decoders via bcdec_rs (3e-5) (#511) (6e97fef)
  • texture: add HDR decoders (BC6H + FloatRGB/RGBA, ACES tone-map) (3e-7) (#513) (3e1a31b)
  • texture: add PngHandler exporting UTexture2D to PNG (3e-8) (#514) (3b10dd3)
  • texture: detect virtual textures via the bIsVirtual gate (3e-VT-a) (#521) (cc662bb)
  • texture: EPixelFormat enum + uncompressed RGBA8 decoders (3e-4) (#510) (3f3baf9)
  • texture: export TextureCube, Texture2DArray, and VolumeTexture as strip PNGs (#703) (6292a83)
  • texture: finish FTexturePlatformData header — OptData/CPUCopy/mips (3e-2b) (#505) (91ffd12)
  • texture: flatten legacy UE4 virtual textures (#704) (faf02ac)
  • texture: flatten UE5 virtual textures to PNG (3e-VT-c2) (#525) (140f6c1)
  • texture: parse FTexturePlatformData header start — prefix, dims, format (3e-2a) (#504) (c921e75)
  • texture: parse FVirtualTextureBuiltData structure (3e-VT-b1) (#522) (988520e)
  • texture: parse FVirtualTextureDataChunk chunks + bulk routing (3e-VT-b2) (#523) (8a00f54)
  • texture: port virtual-texture GetTileData tile-address resolution (#524) (0a17fc2)
  • texture: read FTexture2DMipMap per-mip records into bulk tuple (3e-3a) (#506) (480f1d4)

Bug Fixes

  • asset: cap .usmap schema property expansion to bound DoS heap (#398) (f85bf81)
  • asset: cap ArrayProperty nesting depth in read_mapped_type (#446) (85e7226)
  • asset: case-insensitive .uasset suffix in derive_companion_path (#395) (8ec53ae)
  • asset: close Phase 2a second-pass audit findings (#207) (ffabad4)
  • asset: correct .usmap wire-format reads against CUE4Parse spec (#389) (f967856)
  • asset: correct FEditorObjectVersion culture-invariant gate to 32 (off-by-one) (#545) (f3c9e41)
  • asset: drive unversioned property loop by wire-declared schema_index (#393) (70fe2f6)
  • asset: drop BoundsExceeded from recoverable-element predicate (#400) (03bd919)
  • asset: fail closed on pre-514 FSoftObjectPath single-FString layout (#695) (bb873f2)
  • asset: gate FText bHasCultureInvariantString on FEditorObjectVersion + stabilize AssetContext (#396) (b6cb7da)
  • asset: gate texture UE4.20 wire diffs on is_ue4_20_or_later (not a floor raise) (#508) (469030e)
  • asset: mark PropertyTag/Property string fields pub(crate) + add accessors (#406) (e981dd8)
  • asset: mask licensee-version high bit in EngineVersion display (#234) (a34a850)
  • asset: persist .usmap mappings on Package so context() returns them (#394) (6c7f800)
  • asset: read FText bHasCultureInvariantString as u32 (#388) (85b8b51)
  • asset: reject Array<Struct> inline header with wrong type_name (#401) (f94f839)
  • asset: treat Array<Struct> inner_header.size as TOTAL per CUE4Parse spec (#390) (3eab9bc)
  • asset: typed NameIndexOutOfRange variant for usmap name lookups (#423) (a2c3d34)
  • asset: typed-reader failure degrades export instead of aborting package (#503) (1498cc1)
  • asset: unversioned inheritance offset (child-first concat per CUE4Parse) (#412) (74999a6)
  • asset: unversioned zero_mask_idx drift on sparse-schema iteration (#415) (10b860c)
  • asset: usmap parser residual DoS amplification (#397 A+B+C) (#416) (d296dd7)
  • asset: validate usmap prop_count against serial_count + max(schema_index) (#421) (2837bdd)
  • asset: version-gate searchable_names_offset + preload_dependency_* in PackageSummary (#230) (9ee2b34)
  • asset: wire-format correctness corrections vs CUE4Parse (#224) (804bcb5)
  • bulk: decode engine-framed chunked zlib bulk data (#670) (f13d63e)
  • core: add MAX_FLAT_INDEX_ENTRIES hard cap (v3-v9 #128 follow-up) (#226) (70a4de5)
  • core: add PHI/FDI cross-validation at open time (#201) (39e4876)
  • core: address Phase 3 correctness-audit findings (B1-B5) (#579) (019dbba)
  • core: cap encoded compressed_size symmetrically for multi-block (#225) (9e8f342)
  • core: cap single-block encoded compressed_size (#187) (c3d7993)
  • core: cap v10+ main-index allocation with MAX_INDEX_SIZE (#180) (0cd7891)
  • core: footer + FName + allocation discipline hardening (#190) (7e77c51)
  • core: pre-validate v10+ FDI/PHI region bounds against file_size (#183) (4977aa5)
  • core: reject out-of-order compression blocks (#184) (e019394)
  • error: mark PaksmithError #[non_exhaustive] (#404) (053c86d)
  • pak: tighten ENTRY_MIN_RECORD_BYTES to 58 (was 54) (#403) (a6d812c)
  • release: revert phantom 0.2.0 version bump back to 0.1.0 (#475) (054d418)
  • security: harden phase 3 decode against allocation and cpu-time dos (#583) (8915e69)
  • security: parser hardening — embedded NULs + symlink awareness (#239) (08c4a33)
  • test: gate property/container proptests on __test_utils feature (#435) (486ce14)
  • texture: decode UTexture/UTexture2D segment-2 entry + platform-data key (#507) (12a7f58)

Performance Improvements

  • asset: Arc-wrap Package's name/import/export tables (#433) (e04e20f)
  • asset: cache flattened-property list per class in Usmap (#444) (78064ea)
  • asset: eliminate per-export Vec alloc + memcpy in read_payloads (#426) (a2ba53b)
  • asset: propagate Arc<str> from FName through PropertyTag/PropertyValue (#449) (99f74a9)
  • asset: reorder property dispatch match arms by real-world frequency (#429) (64a96c5)
  • asset: skip Unknown property bytes via io::copy + io::sink (#428) (000b258)
  • asset: skip_asset_fstring helper for read-and-discard FString sites (#431) (3ba38b2)
  • export: fold mesh finiteness preflight + pre-size audio reassembly (#582) (f783514)
  • pak: hoist per-block compressed/block_out Vecs out of stream_zlib_to loop (#430) (e84afae)
paksmith-core-tests: 0.0.1

Dependencies

  • The following workspace dependencies were updated
    • dev-dependencies
      • paksmith-core bumped from 0.1 to 0.2.0
paksmith-fixture-gen: 0.0.1

Dependencies

  • The following workspace dependencies were updated
    • dependencies
      • paksmith-core bumped from 0.1 to 0.2.0
0.2.0

0.2.0 (2026-07-28)

⚠ BREAKING CHANGES

  • export: add FormatHandler trait + class-name dispatch (#467)

Features

  • cli: add mappings pipeline — extract --mappings, profile MappingsSource, --game supplies mappings (#707) (4de06ed)
  • core: add container-agnostic open/read seam ahead of iostore (#711) (d59c78d)
  • export: add FormatHandler trait + class-name dispatch (#467) (996d780)
  • gui: add audio player view mode (phase 7d) (#633) (b45d55c)
  • gui: add debug console with tracing ring buffer and filters (phase 7c) (#621) (135beb5)
  • gui: add Export As… export with core export façade (phase 7c) (#620) (4348e7b)
  • gui: add file-tree context menu (phase 7c) (#619) (8437d41)
  • gui: add phase 7a tabbed asset viewers (property/hex/info) (#594) (dd4e4c4)
  • gui: add texture viewer view mode (phase 7b) (#614) (ac4bd96)
  • gui: add toast notifications (phase 7c) (#615) (a1389ca)
  • gui: phase 6 GUI shell (Iced two-pane explorer + core resolve refactor) (#593) (7ae4c94)
  • profile: consume engine_version in version-ambiguous parse gates (#714) (319e3e6)

Bug Fixes

  • release: revert phantom 0.2.0 version bump back to 0.1.0 (#475) (054d418)

Dependencies

  • The following workspace dependencies were updated
    • dependencies
      • paksmith-core bumped from 0.1 to 0.2.0
    • dev-dependencies
      • paksmith-core bumped from 0.1 to 0.2.0

This PR was generated with Release Please. See documentation.

@r6e-release-please
r6e-release-please Bot force-pushed the release-please--branches--main branch 16 times, most recently from 8d0f9aa to a603b9c Compare May 16, 2026 19:42
r6e added a commit that referenced this pull request May 17, 2026
The release-please PR (#175) was failing the Spell check job
because the CHANGELOG.md entries it generates contain short
SHA-1 commit prefixes that collide with English-word heuristics
in crate-ci/typos's default dictionary:

  error: `ba` should be `by`, `be`
   ╭▸ ./crates/paksmith-core/CHANGELOG.md:13:133
   │
13 │ … Task 10) ([#178](.../issues/178)) ([ba40798](.../commit/ba40798…
   ╰╴

`ba40798` is a valid git short-hash, not a typo. The failure
recurs on every release-please regeneration because the CHANGELOG
grows monotonically — any hex prefix starting with a sequence
typos recognizes as a near-English word would re-trigger.

Fix: add `CHANGELOG.md` and `**/CHANGELOG.md` to typos'
`[files] extend-exclude`. Auto-generated content shouldn't be
spell-checked — the underlying commit messages are already
validated at PR-title time, and CHANGELOGs are derived
mechanically from those.

Per-file regex exclusions (`extend-ignore-re` for hash-shaped
strings) would be more surgical but also more fragile (release-
please could change link format). Excluding the whole file is
cleaner and unblocks the release pipeline immediately.

The companion Title-validator failure on #175 is unrelated and
should resolve when release-please regenerates the PR after this
fix lands on main — the current PR title (`chore: release main`)
already passes the validator's lowercase-first-letter rule;
earlier auto-generated titles likely didn't.

Verified locally: `typos .` from repo root exits clean with the
new config.

Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
@r6e-release-please
r6e-release-please Bot force-pushed the release-please--branches--main branch 11 times, most recently from 1e21908 to f3f5ec2 Compare May 18, 2026 00:55
@r6e-release-please
r6e-release-please Bot force-pushed the release-please--branches--main branch 28 times, most recently from c70523f to e9d2dc8 Compare May 23, 2026 03:05
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