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LttP: fix single-player no-logic generation (ArchipelagoMW#3454)
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Berserker66 authored Jun 15, 2024
1 parent 0354315 commit df94271
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Showing 2 changed files with 1 addition and 21 deletions.
19 changes: 0 additions & 19 deletions worlds/alttp/OverworldGlitchRules.py
Original file line number Diff line number Diff line change
Expand Up @@ -220,26 +220,7 @@ def get_invalid_bunny_revival_dungeons():
yield 'Sanctuary'


def no_logic_rules(world, player):
"""
Add OWG transitions to no logic player's world
"""
create_no_logic_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'))
create_no_logic_connections(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player))

# Glitched speed drops.
create_no_logic_connections(player, world, get_glitched_speed_drops_dw(world.mode[player] == 'inverted'))

# Mirror clip spots.
if world.mode[player] != 'inverted':
create_no_logic_connections(player, world, get_mirror_clip_spots_dw())
create_no_logic_connections(player, world, get_mirror_offset_spots_dw())
else:
create_no_logic_connections(player, world, get_mirror_offset_spots_lw(player))


def overworld_glitch_connections(world, player):

# Boots-accessible locations.
create_owg_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'))
create_owg_connections(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player))
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3 changes: 1 addition & 2 deletions worlds/alttp/Rules.py
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@
from .Bosses import GanonDefeatRule
from .Items import item_factory, item_name_groups, item_table, progression_items
from .Options import small_key_shuffle
from .OverworldGlitchRules import no_logic_rules, overworld_glitches_rules
from .OverworldGlitchRules import overworld_glitches_rules
from .Regions import LTTPRegionType, location_table
from .StateHelpers import (can_extend_magic, can_kill_most_things,
can_lift_heavy_rocks, can_lift_rocks,
Expand All @@ -33,7 +33,6 @@ def set_rules(world):
'WARNING! Seeds generated under this logic often require major glitches and may be impossible!')

if world.players == 1:
no_logic_rules(world, player)
for exit in world.get_region('Menu', player).exits:
exit.hide_path = True
return
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