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git-svn-id: svn://svn.chromium.org/chrome/trunk/src@215690 0039d316-1c4b-4281-b951-d872f2087c98
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jam@chromium.org committed Aug 5, 2013
1 parent 1819ba2 commit 15be53e
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312 changes: 312 additions & 0 deletions gpu/demos/occlusion_query/occlusion_query.cc
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <math.h>
#include <stdio.h>
#include <string>

// Some tests for occlusion queries.
#include "gpu/demos/framework/demo_factory.h"
#include "gpu/demos/gles2_book/example.h"

namespace gpu {
namespace demos {

namespace {

class OcclusionQueryTest;

struct STUserData {
OcclusionQueryTest* demo;
};

class OcclusionQueryTest : public gles2_book::Example<STUserData> {
public:
OcclusionQueryTest()
: elasped_sec_(0),
program_(0),
matrix_loc_(0),
color_loc_(0),
vbo_(0),
query_(0),
clock_(0),
last_query_status_(0) {
test_ = this;
RegisterCallbacks(stInit, stUpdate, stDraw, stShutDown);
}

const wchar_t* Title() const {
return L"Occlusion Query Test";
}

bool IsAnimated() {
return true;
}

private:
int Init(ESContext* esContext);
void Update(ESContext* esContext, float elapsed_sec);
void Draw(ESContext* esContext);
void ShutDown(ESContext* esContext);

void InitShaders();
void DrawRect(float x, float z, float scale, float* color);

static int stInit(ESContext* esContext) {
static_cast<STUserData*>(esContext->userData)->demo = test_;
test_ = NULL;
return static_cast<STUserData*>(esContext->userData)->demo->Init(esContext);
}

static void stUpdate (ESContext* esContext, float elapsed_sec) {
static_cast<STUserData*>(esContext->userData)->demo->Update(
esContext, elapsed_sec);
}

static void stShutDown (ESContext* esContext) {
static_cast<STUserData*>(esContext->userData)->demo->ShutDown(
esContext);
}

static void stDraw (ESContext* esContext) {
static_cast<STUserData*>(esContext->userData)->demo->Draw(
esContext);
}

// This is the test being created. Because the GLES2 book's framework
// has no way to pass anything into the init funciton this is a hacky
// workaround.
static OcclusionQueryTest* test_;

float elasped_sec_;
GLuint program_;
GLint matrix_loc_;
GLint color_loc_;
GLuint vbo_;
GLuint query_;
float clock_;
GLuint last_query_status_;

static float red_[4];
static float green_[4];
static float blue_[4];
};

OcclusionQueryTest* OcclusionQueryTest::test_;
float OcclusionQueryTest::red_[4] = { 1, 0, 0, 1, };
float OcclusionQueryTest::green_[4] = { 0, 1, 0, 1, };
float OcclusionQueryTest::blue_[4] = { 0, 0, 1, 1, };

void CheckGLError(const char* func_name, int line_no) {
#ifndef NDEBUG
GLenum error = GL_NO_ERROR;
while ((error = glGetError()) != GL_NO_ERROR) {
fprintf(stderr, "GL ERROR in %s at line %d : 0x%04x\n",
func_name, line_no, error);
}
#endif
}

GLuint LoadShader(GLenum type, const char* shaderSrc) {
CheckGLError("LoadShader", __LINE__);
GLuint shader = glCreateShader(type);
if (shader == 0) {
return 0;
}
// Load the shader source
glShaderSource(shader, 1, &shaderSrc, NULL);
// Compile the shader
glCompileShader(shader);
// Check the compile status
GLint value = 0;
glGetShaderiv(shader, GL_COMPILE_STATUS, &value);
if (value == 0) {
char buffer[1024];
GLsizei length = 0;
glGetShaderInfoLog(shader, sizeof(buffer), &length, buffer);
std::string log(buffer, length);
fprintf(stderr, "Error compiling shader: %s\n", log.c_str());
glDeleteShader(shader);
return 0;
}
return shader;
}

void OcclusionQueryTest::InitShaders() {
static const char* v_shader_str =
"uniform mat4 worldMatrix;\n"
"attribute vec3 g_Position;\n"
"void main()\n"
"{\n"
" gl_Position = worldMatrix *\n"
" vec4(g_Position.x, g_Position.y, g_Position.z, 1.0);\n"
"}\n";
static const char* f_shader_str =
"precision mediump float;"
"uniform vec4 color;\n"
"void main()\n"
"{\n"
" gl_FragColor = color;\n"
"}\n";

CheckGLError("InitShaders", __LINE__);
GLuint vertex_shader = LoadShader(GL_VERTEX_SHADER, v_shader_str);
GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER, f_shader_str);
// Create the program object
GLuint program = glCreateProgram();
if (program == 0) {
fprintf(stderr, "Creating program failed\n");
return;
}
glAttachShader(program, vertex_shader);
glAttachShader(program, fragment_shader);
// Bind g_Position to attribute 0
glBindAttribLocation(program, 0, "g_Position");
// Link the program
glLinkProgram(program);
// Check the link status
GLint linked = 0;
glGetProgramiv(program, GL_LINK_STATUS, &linked);
if (linked == 0) {
char buffer[1024];
GLsizei length = 0;
glGetProgramInfoLog(program, sizeof(buffer), &length, buffer);
std::string log(buffer, length);
fprintf(stderr, "Error linking program: %s\n", log.c_str());
glDeleteProgram(program);
return;
}
program_ = program;
matrix_loc_ = glGetUniformLocation(program_, "worldMatrix");
color_loc_ = glGetUniformLocation(program_, "color");
glGenBuffers(1, &vbo_);
glBindBuffer(GL_ARRAY_BUFFER, vbo_);
static float vertices[] = {
1, 1, 0.0,
-1, 1, 0.0,
-1, -1, 0.0,
1, 1, 0.0,
-1, -1, 0.0,
1, -1, 0.0,
};
glBufferData(GL_ARRAY_BUFFER,
sizeof(vertices),
NULL,
GL_STATIC_DRAW);
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
CheckGLError("InitShaders", __LINE__);

glGenQueriesEXT(1, &query_);
glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_EXT, query_);
glEndQueryEXT(GL_ANY_SAMPLES_PASSED_EXT);
CheckGLError("InitShaders", __LINE__);
}

} // anonymous namespace.

int OcclusionQueryTest::Init(ESContext* esContext) {
CheckGLError("GLFromCPPInit", __LINE__);
glClearColor(0.0f, 0.1f, 0.2f, 1.0f);
InitShaders();
CheckGLError("GLFromCPPInit", __LINE__);
return 1;
}

void OcclusionQueryTest::Update(ESContext* esContext, float elapsed_sec) {
elasped_sec_ = elapsed_sec;
}

static void SetMatrix(float x, float z, float scale, float* matrix) {
matrix[0] = scale;
matrix[1] = 0.0f;
matrix[2] = 0.0f;
matrix[3] = 0.0f;

matrix[4] = 0.0f;
matrix[5] = scale;
matrix[6] = 0.0f;
matrix[7] = 0.0f;

matrix[8] = 0.0f;
matrix[9] = 0.0f;
matrix[10] = scale;
matrix[11] = 0.0f;

matrix[12] = x;
matrix[13] = 0.0f;
matrix[14] = z;
matrix[15] = 1.0f;
}

void OcclusionQueryTest::DrawRect(float x, float z, float scale, float* color) {
GLfloat matrix[16];

SetMatrix(x, z, scale, matrix);

// Set up the model matrix
glUniformMatrix4fv(matrix_loc_, 1, GL_FALSE, matrix);

glUniform4fv(color_loc_, 1, color);
CheckGLError("GLFromCPPDraw", __LINE__);

glDrawArrays(GL_TRIANGLES, 0, 6);
CheckGLError("GLFromCPPDraw", __LINE__);
}

void OcclusionQueryTest::Draw(ESContext* esContext) {
CheckGLError("GLFromCPPDraw", __LINE__);
clock_ += elasped_sec_;

// Note: the viewport is automatically set up to cover the entire Canvas.
// Clear the color buffer
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
CheckGLError("GLFromCPPDraw", __LINE__);
// Use the program object
glUseProgram(program_);
CheckGLError("GLFromCPPDraw", __LINE__);

// Load the vertex data
glBindBuffer(GL_ARRAY_BUFFER, vbo_);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
CheckGLError("GLFromCPPDraw", __LINE__);

DrawRect(sinf(clock_), 0.0f, 0.50f,
last_query_status_ ? green_ : red_);

bool started_query = false;
GLuint result = 0;
glGetQueryObjectuivEXT(query_, GL_QUERY_RESULT_AVAILABLE_EXT, &result);
CheckGLError("GLFromCPPDraw", __LINE__);
if (result) {
glGetQueryObjectuivEXT(query_, GL_QUERY_RESULT_EXT, &last_query_status_);
CheckGLError("GLFromCPPDraw", __LINE__);
glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_EXT, query_);
CheckGLError("GLFromCPPDraw", __LINE__);
started_query = true;
}

DrawRect(-0.125f, 0.1f, 0.25f, blue_);

if (started_query) {
glEndQueryEXT(GL_ANY_SAMPLES_PASSED_EXT);
CheckGLError("GLFromCPPDraw", __LINE__);
}

glFlush();
}

void OcclusionQueryTest::ShutDown(ESContext* esContext) {
}

Demo* CreateDemo() {
return new OcclusionQueryTest();
}

} // namespace demos
} // namespace gpu


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