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bar-decomp

Decompilation of Beetle Adventure Racing!

Installation

1. Install build dependencies

Windows

For Windows 10, install WSL and a distribution by following this Windows Subsystem for Linux Installation Guide. We recommend using Debian or Ubuntu 22.04 Linux distributions.

Linux (Native or under WSL / VM)

The build process has the following package requirements:

  • make
  • git
  • build-essential
  • binutils-mips-linux-gnu
  • python3
  • pip3
  • libpng-dev

Under Debian / Ubuntu (which we recommend using), you can install them with the following commands:

sudo apt update
sudo apt install make cmake git build-essential binutils-mips-linux-gnu python3 python3-pip clang-format-14 clang-tidy

MacOS

Install Homebrew and the following dependencies:

brew update
brew install coreutils make pkg-config tehzz/n64-dev/mips64-elf-binutils

2. Clone the repository

git clone https://github.com/synamaxmusic/bar-decomp.git --recursive

This will copy the GitHub repository contents into a new folder in the current directory called bar-decomp. Change into this directory before doing anything else:

cd bar-decomp

3. Install python dependencies

The build process has a few python packages required that are located in /tools/requirements-python.txt.

To install them simply run in a terminal:

python3 -m pip install -r ./tools/requirements-python.txt
  • Depending on your python version, you might need to add --break-system-packages, or use venv.

4. Update submodules & build toolchain

git submodule update --init --recursive
make dependencies

5. Prepare a base ROM

Copy your ROM to the root of this new project directory, and rename the file of the baserom to reflect the version of ROM you are using. ex: baserom.jp.z64

6. Make and Build the ROM

To start the extraction/build process, run the following command:

make extract

This will create the build folders, a new folder with the assembly as well as containing the disassembly of nearly all the files containing code.

From now on you should be able to build the rom by running make.

this make target will also build the ROM. If all goes well, a new ROM called "beetleadventurerac.jp.z64" should be built and the following text should be printed:

build/beetleadventurerac.us.rev0.z64: OK

If you instead see the following:

build/beetleadventurerac.us.rev0.z64: FAILED

This means that something is wrong with the ROM's contents. Either the base files are incorrect due to a bad ROM, or some of the code is not matching.

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Decompilation of Beetle Adventure Racing!

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