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PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
A categorized collection of awesome Unity open source on GitHub (800+)
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
A 2D rectangular bin packing data structure that uses the Shelf Best Height Fit heuristic
Laigter: automatic normal map generator for sprites!
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
SPH with GPGPU neighbor search on WebGL2
2D fluid simulation using Smoothed Particle Hydrodynamics
2d smoothed-particle hydrodynamics (SPH) fluid simulation on the GPU in WebGL 2.
Smoothed-Particle Hydrodynamics (SPH) Liquid Simulation in Your Web Browser
A Processing/Java library for high performance GPU-Computing (GLSL). Fluid Simulation + SoftBody Dynamics + Optical Flow + Rendering + Image Processing + Particle Systems + Physics +...
The Javascript and canvas port of https://github.com/mxgmn/MarkovJunior : A Probabilistic Programming Language.
Typescript version of MarkovJunior, runs on the web with a fancy renderer
Probabilistic language based on pattern matching and constraint propagation, 153 examples
Self advection, external force and pressure solve to a velocity field represented by a MaC grid.
Play with fluids in your browser (works even on mobile)
Realtime 2D Raytracing in Unity using Signed Distance Fields 💡
A 2D Platformer Controller in Unity
Real-time fluid dynamics running on the GPU with the help of WebGL and Three.js
Realm is a mobile database: a replacement for SQLite & ORMs
Fluid Simulation Implementation in Compute Shaders using Unity3D