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Fix 3D rubber band with globe (and large scenes) #61400
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The individual 3D entities need QgsGeoTransform attached so they work well with origin changes. We also need to handle altitude clamping with geocentric coordinates differently, because the assumption that Z coordinates means altitude does not hold anymore. Full support is left as a TODO for future implementation (when dealing with vector layers in globe). Also, polygon entity of 3D rubber band will need improvements in tessellator, so that it can handle origin with non-zero Z coordinates - also left as a TODO for later when dealing with vector layers in globe.
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nyalldawson
reviewed
Apr 9, 2025
Co-authored-by: Nyall Dawson <nyall.dawson@gmail.com>
uclaros
approved these changes
Apr 11, 2025
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Nice!!
nyalldawson
approved these changes
Apr 11, 2025
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The individual 3D entities need QgsGeoTransform attached so they work well with origin changes.
We also need to handle altitude clamping with geocentric coordinates differently, because the assumption that Z coordinates means altitude does not hold anymore. Full support is left as a TODO for future implementation (when dealing with vector layers in globe).
Also, polygon entity of 3D rubber band will need improvements in tessellator, so that it can handle origin with non-zero Z coordinates - also left as a TODO for later when dealing with vector layers in globe.