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using System;
using UnityEngine;
using System.Collections;
using System.IO;
using System.Text;
public class testSteam : MonoBehaviour
{
// Use this for initialization
private void Start()
{
int count;
byte[] byteArray;
char[] charArray;
UnicodeEncoding uniEncoding = new UnicodeEncoding();
// Create the data to write to the stream.
byte[] firstString = uniEncoding.GetBytes(
"Invalid file path characters are: ");
byte[] secondString = uniEncoding.GetBytes(
"123456789");
using (MemoryStream memStream = new MemoryStream(100))
{
// Write the first string to the stream.
memStream.Write(firstString, 0, firstString.Length);
// Write the second string to the stream, byte by byte.
count = 0;
while (count < secondString.Length)
{
memStream.WriteByte(secondString[count++]);
}
// Write the stream properties to the console.
Debug.Log(String.Format(
"Capacity = {0}, Length = {1}, Position = {2}\n",
memStream.Capacity.ToString(),
memStream.Length.ToString(),
memStream.Position.ToString()));
// Set the position to the beginning of the stream.
memStream.Seek(0, SeekOrigin.Begin);
// Read the first 20 bytes from the stream.
byteArray = new byte[memStream.Length];
count = memStream.Read(byteArray, 0, 20);
// Read the remaining bytes, byte by byte.
while (count < memStream.Length)
{
byteArray[count++] =
Convert.ToByte(memStream.ReadByte());
}
// Decode the byte array into a char array
// and write it to the console.
charArray = new char[uniEncoding.GetCharCount(
byteArray, 0, count)];
uniEncoding.GetDecoder().GetChars(
byteArray, 0, count, charArray, 0);
Debug.Log(charArray);
}
}
}
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