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Deform by Tetra qL SOP: deformation outside the tetramesh should work #523

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johnnyquest opened this issue Feb 19, 2017 · 1 comment
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@johnnyquest
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  • for geometry only
  • should still look up the nearest primitive using xyzdist() but recompute the primuv manually (i.e. should result in negative coordinates outside the tetmesh)
  • use code from here http://www.cdsimpson.net/2014/10/barycentric-coordinates.html -- make sure to link/credit the guy in the help page!!
@johnnyquest
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TODO:

  • 2 modes (for geometry): prim/uvw-based and points/weights based
  • max distance slider for points/weights based mode
  • optional grouping for points inside/outside the tetmesh

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