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VFX "stock effects" #286

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johnnyquest opened this issue Jan 5, 2015 · 0 comments
Open

VFX "stock effects" #286

johnnyquest opened this issue Jan 5, 2015 · 0 comments

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@johnnyquest
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  • rolling debris
  • sparks (w/ properly working curved motion blur)
  • gun muzzle flash (support for multiple flash sources with a single asset)
  • cold breath (multiple breath sources w/ single asset; multiple containers (clustering))
  • light snow
  • light rain
  • "loopable" ground fog (?)
  • ground fog above terrain geometry
  • ...

all (particle effects) should have the following properties:

  • ability of producing non-changing topology (with the pscale-down-instead-of-death technique)
  • accurate sub-frame behaviour (e.g. fast-rolling debris, curved sparks motion, etc.)
  • when multiple effects are created (e.g. muzzle flash), the results should be structured to be easily exportable (e.g. alembic hierarchy with one object per effect, etc.)
  • ...
johnnyquest added a commit that referenced this issue Jan 9, 2015
- canned VFX element templates (also see #286)
 - rolling debris
johnnyquest added a commit that referenced this issue Jan 9, 2015
- important galleries: SOP/ModelFactory and SOP/VFX
  - (#286, #291, #292)
- minor other updates
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