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all (particle effects) should have the following properties:
ability of producing non-changing topology (with the pscale-down-instead-of-death technique)
accurate sub-frame behaviour (e.g. fast-rolling debris, curved sparks motion, etc.)
when multiple effects are created (e.g. muzzle flash), the results should be structured to be easily exportable (e.g. alembic hierarchy with one object per effect, etc.)
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The text was updated successfully, but these errors were encountered:
all (particle effects) should have the following properties:
The text was updated successfully, but these errors were encountered: