[ET-VK] Call destructor explicitly when move constructing Value
#3148
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Stack from ghstack (oldest at bottom):
ParamsBindList
to prevent needing to passshared_ptr
to bind parameter UBOs #3150Value
#3148Context
Inspecting code for ATen and ExecuTorch's
Value
classes (e.g.IValue
andEValue
respectively) I noticed that the destructor is called explicitly when move constructing with non-trivial types. In practice I don't think calling the destructor explicitly is necessary because move constructing typically sets the moved from object to an inactive state, but since we useValue
to encapsulate STL types (i.e. types for which we do not implement the destructor) it's best to call the destructor explicitly to be safe.Differential Revision: D56357187