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gui: Fix UIManager not clearing the surface when label triggered a full render during a render cycle #2552

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5 changes: 3 additions & 2 deletions arcade/gui/ui_manager.py
Original file line number Diff line number Diff line change
Expand Up @@ -254,6 +254,9 @@ def _do_layout(self):
def _do_render(self, force=False):
layers = sorted(self.children.keys())
force = force or self._requires_render
# already reset here, so it can be set again in case during rendering a
# widget requests a re-rendering like a UILabel updating its font
self._requires_render = False
for layer in layers:
surface = self._get_surface(layer)

Expand All @@ -267,8 +270,6 @@ def _do_render(self, force=False):
for child in self.children[layer]:
child._do_render(surface, force)

self._requires_render = False

def enable(self) -> None:
"""Registers handler functions (`on_...`) to :py:attr:`arcade.gui.UIElement`

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