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34 changes: 33 additions & 1 deletion CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@ These are the breaking API changes. Use this as a quick reference for updating 2
to support custom parameters. The same applies to `SpriteList`.
* `Sprite.draw` has been removed. Use either `arcade.draw.draw_sprite`
or an `arcade.SpriteList`.
* Removed `Sprite.face_point` and `Sprite.collision_radius`.
* Removed `Sprite.face_point` and `Sprite.collision_radius`.
* The deprecated `update()` function has been removed from the
`arcade.Window`, `arcade.View`,
`arcade.Section`, and `arcade.SectionManager` classes.
Expand All @@ -40,6 +40,37 @@ These are the breaking API changes. Use this as a quick reference for updating 2
* Buffered shapes (shape list items) have been moved to their sub-module.
* The `use_spatial_hash` parameter for `SpriteList` and `TileMap` is now a `bool` instead of `Optional[bool]`
* `arcade.draw_text()` and `arcade.text.Text` arguments have changed. `x` and `y ` have replaced `start_x` and `start_y`. `align` no longer interferes with `multiline`.
* Moved or removed items from `arcade.util`:
* Removed:
* `arcade.util.generate_uuid_from_kwargs`
* `arcade.util._Vec2`:
* This was an internal class as indicated by the `_` prefix
* It was an old version of pyglet's `pyglet.math.Vec2`
* Arcade code now uses `pyglet.math.Vec2` directly
* Moved to `arcade.math`:
* `arcade.util.rand_in_circle` is now:
* located at `arcade.math.rand_in_circle`
* better at returning an even distribution of points [PR2426](https://github.com/pythonarcade/arcade/pull/2426) (remove any `math.sqrt` wrapping it)
* `arcade.util.rand_on_circle` is now `arcade.math.rand_on_circle`
* `arcade.util.lerp` is now:
* located at `arcade.math.lerp`
* compatible with any type which implements numerical `+`, `-`, and `*` operators
* NOTE: lerping vectors may be more efficient when using dedicated functions and methods:
* When lerping `pylget.math.Vec2`, use one of:
* `pyglet.math.Vec2`'s [built in `lerp` method](https://pyglet.readthedocs.io/en/development/modules/math.html#pyglet.math.Vec2.lerp)
* `arcade.math.lerp_2d` for general `tuple` compatibility
* When lerping `pylget.math.Vec3`, use one of:
* `pyglet.math.Vec3`'s [built in `lerp` method](https://pyglet.readthedocs.io/en/development/modules/math.html#pyglet.math.Vec3.lerp)
* `arcade.math.lerp_2d` for general `tuple` compatibility
* `arcade.util.lerp_vec` is now `arcade.math.lerp_2d`
* `arcade.util.rand_in_rect` is now `arcade.math.rand_in_rect`
* `arcade.util.rand_on_line` is now `arcade.math.rand_on_line`
* `arcade.util.rand_angle_360_deg` is now `arcade.math.rand_angle_360_deg`
* `arcade.util.rand_angle_spread_deg` is now `arcade.math.rand_angle_spread_deg`
* `arcade.util.rand_spread_deg` is now `arcade.math.rand_spread_deg`
* `arcade.util.rand_magnitude` is now `arcade.math.rand_magnitude`


* GUI
* Removed `arcade.gui.widgets.UIWrapper`. It is now a part of `arcade.gui.widgets.UILayout`.
* Removed `arcade.gui.widgets.UIBorder`. It is now a part of `arcade.gui.widgets.UIWidget`.
Expand Down Expand Up @@ -312,6 +343,7 @@ We would also like to thank the contributors who spent their valuable time solvi
* [Natalie Fearnley](https://github.com/nfearnley)
* [Omar Mohammed](https://github.com/osm3000)
* [Raccoon](https://github.com/bandit-masked)
* [Raxeli1](https://github.com/Rapen765)
* [Rémi Vanicat](https://github.com/vanicat)
* [Rich Saupe](https://github.com/sabadam32)
* [Shadow](https://github.com/shadow7412)
Expand Down
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