Initial InputManager for experimental #2077
Merged
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This is an initial rough implementation of InputManager intended to be experimental for Arcade 3.0 so a few early adopters and projects can work through the API and figure out what it's missing and how it might need changed and work out bugs with it during the 3.0 lifecycle.
The only piece of this that adds anything to non-experimental code is adding a new
on_action
event type toarcade.Window
. This should be relatively harmless and unused by anything if the user isn't using the new experimental stuff.Intended for this to become stable in 3.1