Skip to content

Fix some issues with the experimental UIScrollArea #1948

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 1 commit into from
Jan 11, 2024
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
16 changes: 10 additions & 6 deletions arcade/gui/examples/scroll_area.py
Original file line number Diff line number Diff line change
Expand Up @@ -24,24 +24,27 @@
from arcade import Window
from arcade.gui import UIManager, UIWidget, Property, Surface, UIDummy, UIEvent, bind, \
UIMouseDragEvent, UIMouseScrollEvent, UIMouseEvent, UIBoxLayout, UIFlatButton, UIInputText
from arcade.types import Point


class UIScrollArea(UIWidget):
scroll_x = Property[float](default=0.0)
scroll_y = Property[float](default=0.0)
canvas_size = Property[Point](default=(300.0, 300.0))

scroll_speed = 1.3
invert_scroll = False

def __init__(self, *, x: float = 0, y: float = 0, width: float = 300, height: float = 300,
children: Iterable["UIWidget"] = tuple(), size_hint=None, size_hint_min=None, size_hint_max=None,
def __init__(self, *,
x: float = 0, y: float = 0, width: float = 300, height: float = 300,
children: Iterable["UIWidget"] = tuple(),
size_hint=None,
size_hint_min=None,
size_hint_max=None,
canvas_size=(300, 300),
**kwargs):
super().__init__(x=x, y=y, width=width, height=height, children=children, size_hint=size_hint,
size_hint_min=size_hint_min, size_hint_max=size_hint_max, **kwargs)
self.surface = Surface(
size=(300, 300),
size=canvas_size,
)

bind(self, "scroll_x", self.trigger_full_render)
Expand Down Expand Up @@ -72,7 +75,8 @@ def _do_render(self, surface: Surface, force=False) -> bool:

def do_render(self, surface: Surface):
self.prepare_render(surface)
width, height = self.content_size
# draw the whole surface, the scissor box, will limit the visible area on screen
width, height = self.surface.size
self.surface.position = (-self.scroll_x, -self.scroll_y)
self.surface.draw((0, 0, width, height))

Expand Down