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UIManager should not restore projection and viewport #1643

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Mar 18, 2023
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12 changes: 0 additions & 12 deletions arcade/gui/ui_manager.py
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,6 @@
from typing import List, Dict, TypeVar, Iterable, Optional, Type

from pyglet.event import EventDispatcher, EVENT_HANDLED, EVENT_UNHANDLED
from pyglet.math import Mat4

import arcade
from arcade.gui.events import (
Expand Down Expand Up @@ -267,14 +266,6 @@ def draw(self) -> None:
self._do_layout()

ctx = self.window.ctx

# Reset view matrix so content is not rendered into
# the surface with offset
prev_view = self.window.view
prev_proj = self.window.projection
self.window.view = Mat4()
self.window.projection = Mat4()

with ctx.enabled(ctx.BLEND):
self._do_render()

Expand All @@ -285,9 +276,6 @@ def draw(self) -> None:
for layer in layers:
self._get_surface(layer).draw()

self.window.view = prev_view
self.window.projection = prev_proj

def adjust_mouse_coordinates(self, x, y):
"""
This method is used, to translate mouse coordinates to coordinates
Expand Down