Open
Description
Bug Report
Hitboxes can not be seperated, meaning multiple hitboxes cannot be be generated from one texture.
System Info
Arcade 3.0.0.dev39
vendor: Apple
renderer: Apple M2
version: (4, 1)
python: 3.12.3 (v3.12.3:f6650f9ad7, Apr 9 2024, 08:18:47) [Clang 13.0.0 (clang-1300.0.29.30)]
platform: darwin
pyglet version: 2.1.rc1
PIL version: 11.0.0
Actual behavior:

Let everything in RED be the image and everything that is not red be transparent. If the hitbox is calculated for a png like this, arcade draws the hitbox as shown in blue.
Expected behavior:

Instead of the behavior shown in Actuall behavior, there should be a option to seperate hitboxes as shown in the image above.
Steps to reproduce/example code:
Simply have a png with a few seperate shapes and let arcade calculate the hitbox.