|
| 1 | +.. include:: <isonum.txt> |
| 2 | + |
| 3 | +.. _menu_tutorial: |
| 4 | + |
| 5 | + |
| 6 | +Making a Menu with Arcade's GUI |
| 7 | +=============================== |
| 8 | + |
| 9 | +.. image:: menu.gif |
| 10 | + :width: 80% |
| 11 | + |
| 12 | +This tutorial shows how to use most of arcade's gui's widgets. |
| 13 | + |
| 14 | +Step 1: Open a Window |
| 15 | +--------------------- |
| 16 | + |
| 17 | +.. image:: menu_01.png |
| 18 | + :width: 50% |
| 19 | + |
| 20 | +First, let's start a blank window with a view. |
| 21 | + |
| 22 | +.. literalinclude:: menu_01.py |
| 23 | + :caption: Opening a Window |
| 24 | + :linenos: |
| 25 | + |
| 26 | +Step 2: Switching to Menu View |
| 27 | +------------------------------- |
| 28 | + |
| 29 | +.. image:: menu_02.png |
| 30 | + :width: 50% |
| 31 | + |
| 32 | +For this section we will switch the current view of the window to the menu view. |
| 33 | + |
| 34 | + |
| 35 | +Imports |
| 36 | +~~~~~~~ |
| 37 | + |
| 38 | +First we will import the arcade gui: |
| 39 | + |
| 40 | +.. literalinclude:: menu_02.py |
| 41 | + :caption: Importing arcade.gui |
| 42 | + :lines: 4-5 |
| 43 | + :emphasize-lines: 2 |
| 44 | + |
| 45 | +Modify the MainView |
| 46 | +~~~~~~~~~~~~~~~~~~~~ |
| 47 | + |
| 48 | +We are going to add a button to change the view. For drawing a button we would |
| 49 | +need a ``UIManager``. |
| 50 | + |
| 51 | +.. literalinclude:: menu_02.py |
| 52 | + :caption: Intialising the Manager |
| 53 | + :lines: 16-19 |
| 54 | + :emphasize-lines: 4 |
| 55 | + |
| 56 | +After initialising the manager we need to enable it when the view is shown and |
| 57 | +disable it when the view is hiddien. |
| 58 | + |
| 59 | +.. literalinclude:: menu_02.py |
| 60 | + :caption: Enabling the Manager |
| 61 | + :pyobject: MainView.on_show_view |
| 62 | + :emphasize-lines: 5-6 |
| 63 | + |
| 64 | +.. literalinclude:: menu_02.py |
| 65 | + :caption: Disabling the Manager |
| 66 | + :pyobject: MainView.on_hide_view |
| 67 | + |
| 68 | +We also need to draw the childrens of the menu in ``on_draw``. |
| 69 | + |
| 70 | + .. literalinclude:: menu_02.py |
| 71 | + :caption: Drawing Children's of the Manager |
| 72 | + :pyobject: MainView.on_draw |
| 73 | + :emphasize-lines: 6-7 |
| 74 | + |
| 75 | +Now we have successfully setup the manager, only thing left it to add the button. |
| 76 | +We are using ``UIAnchorLayout`` to position the button. We also setup a function |
| 77 | +which is called when the button is clicked. |
| 78 | + |
| 79 | + .. literalinclude:: menu_02.py |
| 80 | + :caption: Initialising the Button |
| 81 | + :lines: 21-37 |
| 82 | + |
| 83 | +Initialise the Menu View |
| 84 | +~~~~~~~~~~~~~~~~~~~~~~~~ |
| 85 | + |
| 86 | +We make a boiler plate view just like we did in Step-1 for switiching the view |
| 87 | +when the pause button is clicked. |
| 88 | + |
| 89 | +.. literalinclude:: menu_02.py |
| 90 | + :caption: Initialise the Menu View |
| 91 | + :pyobject: MenuView |
| 92 | + |
| 93 | +Program Listings |
| 94 | +~~~~~~~~~~~~~~~~ |
| 95 | + |
| 96 | +* :ref:`menu_02` |larr| Where we are right now |
| 97 | +* :ref:`menu_02_diff` |larr| What we changed to get here |
| 98 | + |
| 99 | + |
| 100 | +Step 3: Setting Up the Menu View |
| 101 | +-------------------------------- |
| 102 | + |
| 103 | +.. image:: menu_03.png |
| 104 | + :width: 50% |
| 105 | + |
| 106 | +In this step we will setup the display buttons of the actual menu. The code |
| 107 | +written in this section is written for ``MenuView`` |
| 108 | + |
| 109 | +Initialising the Buttons |
| 110 | +~~~~~~~~~~~~~~~~~~~~~~~~ |
| 111 | + |
| 112 | +First we setup buttons for resume, starting a new game, volume, options and exit. |
| 113 | + |
| 114 | +.. literalinclude:: menu_03.py |
| 115 | + :caption: Initialising the Buttons |
| 116 | + :lines: 67-72 |
| 117 | + |
| 118 | +Displaying the Buttons in a Grid |
| 119 | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| 120 | + |
| 121 | +After setting up the buttons we add them to ``UIGridLayout``, so that they can |
| 122 | +displayed in a grid like manner. |
| 123 | + |
| 124 | +.. literalinclude:: menu_03.py |
| 125 | + :caption: Setting up the Grid |
| 126 | + :lines: 74-90 |
| 127 | + |
| 128 | +Final code for the ``__init__`` method after these. |
| 129 | + |
| 130 | +.. literalinclude:: menu_03.py |
| 131 | + :caption: __init__ |
| 132 | + :pyobject: MenuView.__init__ |
| 133 | + |
| 134 | +Program Listings |
| 135 | +~~~~~~~~~~~~~~~~ |
| 136 | + |
| 137 | +* :ref:`menu_03` |larr| Where we are right now |
| 138 | +* :ref:`menu_03_diff` |larr| What we changed to get here |
| 139 | + |
| 140 | + |
| 141 | +Step 4: Configuring the Menu Buttons |
| 142 | +------------------------------------ |
| 143 | + |
| 144 | +.. image:: menu_04.png |
| 145 | + :width: 50% |
| 146 | + |
| 147 | +We basically add event listener for ``on_click`` for buttons. |
| 148 | + |
| 149 | +Adding ``on_click`` Callback for Resume, Start New Game and Exit |
| 150 | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| 151 | + |
| 152 | +First we will add the event listener to resume, start_new_game and exit button |
| 153 | +as they don't have much to explain. |
| 154 | + |
| 155 | +.. literalinclude:: menu_04.py |
| 156 | + :caption: Adding callback for button events 1 |
| 157 | + :lines: 94-107 |
| 158 | + |
| 159 | +Adding ``on_click`` Callback for Volume and Options |
| 160 | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| 161 | + |
| 162 | +Now we need to implement an actual menu for volume and options, for that we have |
| 163 | +to make a class that acts like a window. Using ``UIMouseFilterMixin`` we catch |
| 164 | +all the events happening for the parent and respond nothing to them. Thus |
| 165 | +making it act like a window/view. |
| 166 | + |
| 167 | +.. literalinclude:: menu_04.py |
| 168 | + :caption: Making a Fake Window. |
| 169 | + :pyobject: SubMenu |
| 170 | + |
| 171 | +We have got ourselves a fake window currently. We now, pair it up with the |
| 172 | +volume and options button to trigger it when they are clicked. |
| 173 | + |
| 174 | +.. literalinclude:: menu_04.py |
| 175 | + :caption: Adding callback for button events 2 |
| 176 | + :lines: 109-123 |
| 177 | + |
| 178 | +Program Listings |
| 179 | +~~~~~~~~~~~~~~~~ |
| 180 | + |
| 181 | +* :ref:`menu_04` |larr| Where we are right now |
| 182 | +* :ref:`menu_04_diff` |larr| What we changed to get here |
| 183 | + |
| 184 | +Step 5: Finalising the Fake Window aka the Sub Menu |
| 185 | +--------------------------------------------------- |
| 186 | + |
| 187 | +.. image:: menu_05.png |
| 188 | + :width: 50% |
| 189 | + |
| 190 | +We finalise the menu or you can call it the last step! |
| 191 | + |
| 192 | +Editing the Parameters for the Sub Menu |
| 193 | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| 194 | + |
| 195 | +We will edit the parameters for the sub menu to suit our needs. Will explain |
| 196 | +later why are those parameters needed. |
| 197 | + |
| 198 | +.. literalinclude:: menu_05.py |
| 199 | + :caption: Editing parameters |
| 200 | + :lines: 153-156 |
| 201 | + |
| 202 | +We also need to change accordingly the places where we have used this class i.e |
| 203 | +options and volume ``on_click`` event listener. The layer parameter being set |
| 204 | +1, means that this layer is always drawn on top i.e its the first layer. |
| 205 | + |
| 206 | +.. literalinclude:: menu_05.py |
| 207 | + :caption: Editing arguments |
| 208 | + :lines: 109-131 |
| 209 | + |
| 210 | +Now you might be getting a little idea why we have edited the parameters but |
| 211 | + follow on to actually know the reason. |
| 212 | + |
| 213 | + |
| 214 | +Adding a Title label |
| 215 | +-------------------- |
| 216 | + |
| 217 | +We will be adding a ``UILabel`` that explains the menu. ``UISpace`` is a widget |
| 218 | +that can be used to add space around some widget, you can set its color to the |
| 219 | +background color so it appears invisible. |
| 220 | + |
| 221 | +.. literalinclude:: menu_05.py |
| 222 | + :caption: Adding title label |
| 223 | + :lines: 179-181 |
| 224 | + |
| 225 | +Adding it to the widget layout. |
| 226 | + |
| 227 | +.. literalinclude:: menu_05.py |
| 228 | + :caption: Adding title label to the layout |
| 229 | + :lines: 213-215 |
| 230 | + |
| 231 | + |
| 232 | +Adding a Input Field |
| 233 | +~~~~~~~~~~~~~~~~~~~~~ |
| 234 | + |
| 235 | +We will use ``UIInputText`` to add an input field. The ``with_border()`` |
| 236 | +function creates a border around the widget with color(default argument is |
| 237 | +black) black and thickness(default argument is 2px) 2px. Add this just below |
| 238 | +the title label. |
| 239 | + |
| 240 | +.. literalinclude:: menu_05.py |
| 241 | + :caption: Adding input field |
| 242 | + :lines: 183 |
| 243 | + |
| 244 | +Adding it to the widget layout. |
| 245 | + |
| 246 | +.. literalinclude:: menu_05.py |
| 247 | + :caption: Adding input field to the layout |
| 248 | + :lines: 213-216 |
| 249 | + :emphasize-lines: 4 |
| 250 | + |
| 251 | +If you paid attention when we defined the ``input_text`` variable we passed the |
| 252 | +``text`` parameter with our ``input_text_default`` argument. We basically added |
| 253 | +those parameters in our sub menu so that it can be used by both volume and |
| 254 | +options button, with texts respecting their names. We will repeat this again |
| 255 | +in the last also for those of you who are skipping through this section :P. |
| 256 | + |
| 257 | +Adding a Toggle Button |
| 258 | +~~~~~~~~~~~~~~~~~~~~~~ |
| 259 | + |
| 260 | +Don't go on the section title much, in arcade the ``UITextureToggle`` is not |
| 261 | +really a button it switches between two textures when clicked. Yes, it |
| 262 | +functions like a button but by "is not really a button" we meant that it |
| 263 | +doesn't inherits the button class. We also pair it up horizontally with the |
| 264 | +toggle label. |
| 265 | + |
| 266 | +.. literalinclude:: menu_05.py |
| 267 | + :caption: Adding toggle button |
| 268 | + :lines: 189-201 |
| 269 | + |
| 270 | +Adding it to the widget layout. Add this line after you have added the input |
| 271 | +field. |
| 272 | + |
| 273 | +.. literalinclude:: menu_05.py |
| 274 | + :caption: Adding toggle button to the layout |
| 275 | + :lines: 217 |
| 276 | + |
| 277 | +Adding a Dropdowm |
| 278 | +~~~~~~~~~~~~~~~~~ |
| 279 | + |
| 280 | +We add a dropdowm by using ``UIDropdown``. |
| 281 | + |
| 282 | +.. literalinclude:: menu_05.py |
| 283 | + :caption: Adding dropdown |
| 284 | + :lines: 203-204 |
| 285 | + |
| 286 | +Adding it to the widget layout. |
| 287 | + |
| 288 | +.. literalinclude:: menu_05.py |
| 289 | + :caption: Adding dropdown to the layout |
| 290 | + :lines: 218 |
| 291 | + |
| 292 | +Adding a Slider |
| 293 | +~~~~~~~~~~~~~~~ |
| 294 | + |
| 295 | +The final widget. In arcade you can use ``UISlider`` to implement a slider. |
| 296 | +Theres a functionality to style the slider, this is also present for |
| 297 | +``UIFlatButton`` and ``UITextureButton``. |
| 298 | + |
| 299 | +.. literalinclude:: menu_05.py |
| 300 | + :caption: Adding slider |
| 301 | + :lines: 206-207 |
| 302 | + |
| 303 | +Adding it to the widget layout. |
| 304 | + |
| 305 | +.. literalinclude:: menu_05.py |
| 306 | + :caption: Adding slider to the layout |
| 307 | + :lines: 219-220 |
| 308 | + |
| 309 | +Finishing touches |
| 310 | +~~~~~~~~~~~~~~~~~ |
| 311 | + |
| 312 | +As we mentioned earlier, to explain the use of those parameters to the class. |
| 313 | +We basically used them so it can be used by both options and volume as we |
| 314 | +wanted to have different text for both. |
| 315 | +For those who have read the full tutorial line-by-line; |
| 316 | +'They will never know'. :D. |
| 317 | +We also recommend to see the full code for this section. |
| 318 | + |
| 319 | + |
| 320 | +Program Listings |
| 321 | +~~~~~~~~~~~~~~~~ |
| 322 | + |
| 323 | +* :ref:`menu_05` |larr| Where we are right now |
| 324 | +* :ref:`menu_05_diff` |larr| What we changed to get here |
0 commit comments