Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Added reading 8-bit color DDS images #7426

Merged
merged 3 commits into from
Sep 30, 2023
Merged
Show file tree
Hide file tree
Changes from 1 commit
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Prev Previous commit
Next Next commit
Added release notes
  • Loading branch information
radarhere committed Sep 30, 2023
commit 3caae280b97e2a255044913dcdda5279fb20b81d
3 changes: 2 additions & 1 deletion docs/handbook/image-file-formats.rst
Original file line number Diff line number Diff line change
Expand Up @@ -64,7 +64,8 @@ DDS

DDS is a popular container texture format used in video games and natively supported
by DirectX. Uncompressed RGB and RGBA can be read, and (since 8.3.0) written. DXT1,
DXT3 (since 3.4.0) and DXT5 pixel formats can be read, only in ``RGBA`` mode.
DXT3 (since 3.4.0) and DXT5 pixel formats can be read, only in ``RGBA`` mode. Since
10.1.0, 8-bit color indexed files can be read as ``P`` mode images.
hugovk marked this conversation as resolved.
Show resolved Hide resolved

DIB
^^^
Expand Down
6 changes: 3 additions & 3 deletions docs/releasenotes/10.1.0.rst
Original file line number Diff line number Diff line change
Expand Up @@ -48,7 +48,7 @@ TODO
Other Changes
=============

TODO
^^^^
Added support for DDS 8-bit color indexed images
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

TODO
Support has been added to read PALETTEINDEXED8 DDS files as P mode images.