Adjust tobytes premul formula #2966
Merged
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While I'm working on my
tobytes
improvement branch, I ported the code to useSurface.premul_alpha
to handleRGBA_PREMULT
andARGB_PREMULT
.The problem is,
Surface.premul_alpha
uses a slightly different formula:((pixel + 1) * alpha) >> 8
(which is equivalent to((pixel + 1) * alpha) / 256
) instead of the classic(pixel * alpha) / 255
formula, probably for performance reasons. I believe these two formulas are close enough to result in very similar looking outputs.Hence this PR: I figured I should separate out the slight behaviour change into it's own PR and keep the refactor PR for later.