Allow for clamping the zero vector when possible #2598
Merged
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I was playing around with
clamp_magnitude
and I noticed thatpygame.Vector2().clamp_magnitude(1)
would always result in aValueError
being raised, even though a length of 0 is a perfectly fine output here. I've just modified it to follow these examples:The first two should be fine to return the zero vector, the last one is impossible to do because it's ambiguous in what direction it should go in (just like normalizing the zero vector is impossible)